Altich wrote:Costs to grow grow exponentially
Costs don't really grow exponentially: they just increase by 100 every level (or by 1 for the attributes). Meaning it's not that harder to go from 500 to 600 than it is to go from 400 to 500. (While the difference between 0-100 and 100-200 is proportionally much bigger.) As the character levels up, the increased difficulty becomes less and less apparent. If costs were growing exponentially, maybe that would solve some problems.I think a lot of these discussions and suggestions are unlaid eggs anyway - let's wait for August and see what eggs loftar and jorb hid for us
That is true. I also believe that what we are talking about have already been thought.
Because of how the formula's work right now though going from 200 UA to 201 UA gives you more benefit than someone who goes from 1000->1001 UA. If you fought against him, he'd have to get to 1005 UA against your 201 UA for it to be the same as it was at 200 vs 1000 (i hope i explained that right and i probably didnt but try it with the combat formulas if you want), so 21k LP vs 515k to keep the same advantage. Going from 200 UA -> 300 UA is also a significant boost vs someone going from 1000 to 1100. 1000 UA punching someone with 200 UA does 96% of their defense bar, 1100 UA punching someone with 300 UA does 79% of their defense bar. The higher your UA gets the less effective each point is against people with lower UA. The cost of each point increases and each point you get is less effective.
Either way, like potjeh said things are changing up significantly from what we've heard in regards to how people with lower UA will fare against titans. No clue how it'll work out though. My main concern is still for 0 investment characters ganging up on a titan and killing him.