Game Development: World 5

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 5

Postby LimaZulu » Sun Mar 13, 2011 8:16 am

Rhiannon wrote:Jesus fucking crist, I thought you guys were making some jackass 3d game and yet you find time to destroy this one. I thought you said you'd be leaving it alone. fuck maybe 2 years is long enough


QQ moar?
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Re: Game Development: World 5

Postby chaosovum » Sun Mar 13, 2011 8:17 am

Dobn't know if anyone has noticed this so far, but clay nodes also seem to be limited like fish now.
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Re: Game Development: World 5

Postby frontrox1 » Sun Mar 13, 2011 8:18 am

chaosovum wrote:Dobn't know if anyone has noticed this so far, but clay nodes also seem to be limited like fish now.

Hasn't it always been like this?
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Re: Game Development: World 5

Postby Sarchi » Sun Mar 13, 2011 8:19 am

frontrox1 wrote:
chaosovum wrote:Dobn't know if anyone has noticed this so far, but clay nodes also seem to be limited like fish now.

Hasn't it always been like this?


I think he is saying they deplete faster.
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Re: Game Development: World 5

Postby LimaZulu » Sun Mar 13, 2011 8:21 am

Sarchi wrote:
frontrox1 wrote:
chaosovum wrote:Dobn't know if anyone has noticed this so far, but clay nodes also seem to be limited like fish now.

Hasn't it always been like this?


I think he is saying they deplete faster.


S'what Loftar said on the first page, I believe.
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Re: Game Development: World 5

Postby OvShit » Sun Mar 13, 2011 8:21 am

The new system is pretty neat although skills don`t seem to fit into the new craftables finding system. Maybe it`d be better to leave only combat, crime and basics(lumberjacking, hunting, foraging, yeomanry and fishing) skills?
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Re: Game Development: World 5

Postby chaosovum » Sun Mar 13, 2011 8:23 am

I think he is saying they deplete faster.[/quote]

S'what Loftar said on the first page, I believe.[/quote]


It's what loftar said about "fish", he didn't say you'd stop getting clay out of a node after like....5-8.
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Re: Game Development: World 5

Postby frontrox1 » Sun Mar 13, 2011 8:24 am

Found a dandelion!
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Re: Game Development: World 5

Postby LimaZulu » Sun Mar 13, 2011 8:26 am

chaosovum wrote:I think he is saying they deplete faster.


S'what Loftar said on the first page, I believe.[/quote]


It's what loftar said about "fish", he didn't say you'd stop getting clay out of a node after like....5-8.[/quote]

Oh, my bad. Reading comprehension failed. :(

What was the q?
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Re: Game Development: World 5

Postby toromeister » Sun Mar 13, 2011 8:28 am

chaosovum wrote:EARLY initial first impression. I'm not sure a hybrid system wouldn't be better. I want my 18k when I shoot a bear.


Exactly! 18k was a GREAT reason to kill bears. Now what?
The old system was good. The new system is so awesomely interesting. Why not put them together in a way one would complete the other?
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