The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future, II

Postby dafels » Sat Jan 10, 2015 2:28 pm

Am I the only one who thinks that removing spawning by HS won't stop the creation of alts and will ruin the game.
Teleporting to village claim, and crossroads should be removed also, or nerfd heavily
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Re: The Ghost of Christmas Future, II

Postby NaoWhut » Sat Jan 10, 2015 3:53 pm

ninja_yodeler wrote:
dagrimreefah wrote:Haven 2.0 should have an aqueduct system where as you can channel high quality water into your village.


Trolling games of re-routing q10 water into their hq aqueducts and ruining it for them :lol:

Perhaps if only people of certain status in the village
are capable of connecting things to that system?
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Re: The Ghost of Christmas Future, II

Postby warrri » Sat Jan 10, 2015 5:46 pm

Avu wrote:I don't mind having to find friends and the road teleport should have been a long time in coming. What I am curious is the speed of aquiring character travel abilities and the way map will look? Will there be rivers like always and if so will boats take a month to be able to be built like in salem? Will swimming be as easy as in salem or the noob trap that it was in haven?

This should at least cut down on alt walls and the like if not the more essential alts.

Of course you dont mind, i dont either, because both of us know the game and know that we will play it at least to some degree. Even for groups it's not that big of a problem because they already have a goal and want to play.
The problem is for new comers. I don't see myself convincing a friend to try out this game, if he can't play with me and has to either run around possibly for days to find me (because if both of us spawn randomly there are absolutely no clues to what part of the map you are in unless you spawn close to the border, so he doesnt even know the direction he has to run) or play on his own. And how are you going to get new players from community forums to join your group if they simply can't?
Of course it's a great way to shut down alts, but i don't thik this is the way to go.

How about for example, having a cooldown on your hearth secret, so you can only have one new player spawn on you every x hours/days and new players cant have a new player spawn on them for either x days or until x experience to prevent cascading. That solves the alt problem just as well and you can still recruit new people later on.
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
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Re: The Ghost of Christmas Future, II

Postby Tonkyhonk » Sat Jan 10, 2015 5:58 pm

warrri wrote:How about for example, having a cooldown on your hearth secret, so you can only have one new player spawn on you every x hours/days and new players cant have a new player spawn on them for either x days or until x experience to prevent cascading.

it has already been implemented to a certain degree. not for x days, but for a short period of time, though.
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Re: The Ghost of Christmas Future, II

Postby loftar » Sat Jan 10, 2015 6:02 pm

warrri wrote:Of course it's a great way to shut down alts, but i don't thik this is the way to go.

How about for example, having a cooldown on your hearth secret, so you can only have one new player spawn on you every x hours/days and new players cant have a new player spawn on them for either x days or until x experience to prevent cascading. That solves the alt problem just as well and you can still recruit new people later on.

loftar wrote:
RickyP602 wrote:As an aside, maybe limit the number of people that can spawn in certain areas based on time or something. This would at least cap the mass spawning of alts.

It's far from just a mechanic to prevent alting. I look very much forward to seeing how the world will develop when you'll have to make do with the people you meet in-game. Especially at the beginning of the world. :)



warrri wrote:The problem is for new comers. I don't see myself convincing a friend to try out this game, if he can't play with me and has to either run around possibly for days to find me (because if both of us spawn randomly there are absolutely no clues to what part of the map you are in unless you spawn close to the border, so he doesnt even know the direction he has to run) or play on his own. And how are you going to get new players from community forums to join your group if they simply can't?

Just approach it the same way you would to make your friends play a single-player game. ;)
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Re: The Ghost of Christmas Future, II

Postby Fharlanghn » Sat Jan 10, 2015 6:16 pm

Your approach is very reminiscent of Journey.

A very nice experience that could, possibly, result in playing with your friends... but you're going to have to pull some major bullshit in order to ensure that it happens.

No biggie. The goons will find a way to circumvent it, and will be unable to stop themselves from talking about how they did it so everyone can appreciate how brilliant they think they are.
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Re: The Ghost of Christmas Future, II

Postby GrapefruitV » Sat Jan 10, 2015 6:39 pm

I find it a rather fun experiment. The things going not the way we're used to is not necessarily a bad thing, but it sure requires some time to adjust. I already can think of a few ideas on how to find each other and explore the world efficiently (using forgotten intended mechanics of ingame communication and secret signs, not 200 bots).
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Re: The Ghost of Christmas Future, II

Postby delfer8 » Sat Jan 10, 2015 6:40 pm

I think its a fucking adventure! you dont know who will you find or who will you live with at the start. The bad thing is to find your friends, as some of you said: impossible unless u find the corner and run over it LOL. But... why not...? lets try it!
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Re: The Ghost of Christmas Future, II

Postby dongodson081294 » Sat Jan 10, 2015 6:53 pm

This game looks sweet and will there another update like a trailer for it or we gonna get the game without any further update?
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Re: The Ghost of Christmas Future, II

Postby Jesus_Smith_Nandez » Sat Jan 10, 2015 7:06 pm

What happens if you die? Is inheiritimg a thing, and if yes, will the inherit spawn in the middle of nowhere and have to trek back to were he lived? If inhereiting is not in the game, will you just have to make a new character, spawn it in the wilderness and have to walk all the way back to your home?

Also another thing: how will village idols work, if they exist? The main reason for having them currently is for teleporting/trading with people. With teleports nerfed, idols would have no use other than a chore to keep auth up, and no village would have a need to make one.
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