Barhandar wrote:Instead of blocking paving near water, block wallbuilding near water - or accelerate decay to VERY fast. Water is really good at destroying things.
Jackard wrote:wickerman_156 wrote:Jackard wrote:There should be a way to teach recipes to other players using parchment, so recipes become something you could trade or store.
Make it so you can put the parchment with the recipe in the mentory and you learn the recipe after a while.
nice addition, forwarding to devs
Phaen wrote:RIP Homicidal Ninja
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
ninja_yodeler wrote: :idea: to add to this a little bit, have the "recipe parchment" inside your mentory where it takes up room and attention, however it is not actually studied, it just sits there, though it must be in your mentory for you to know said recipe
jorb wrote:We've introduced a fix that makes it impossible to pave close to water and swamps, this in order to prevent hearthvaults from being constructed. Loftar hates you, which is why this is a check on paving rather than on actual building.
Existing hearthvaults will be salted with plutonium, and I will personally summon and kill anyone found residing in one. Get out of them or die. Send me a hearth secret in the vicinty, or the account and character name of a character camped in the vicinty, and I will come over and, in short, nuke the place from orbit if a ram cannot be successfully placed.
Anyone who PM:ed me before will need to do so again, because I'm too lazy to go through my old PMs.
That is all.
Also, Mentories of other characters can now be plundered, and there are some new curios.
jorb wrote:We've introduced a fix that makes it impossible to pave close to water and swamps
... seems very effective. (still hope some day you can pave (something) right into the water again.), this in order to prevent hearthvaults from being constructed. Loftar hates you, which is why this is a check on paving rather than on actual building.
homsikpanda wrote:whats a mentory and/or a hearth vault? =/
TeckXKnight wrote:Skeezix wrote:What's a hearth vault? Forgive my ignorance, btw.
Bricked area that is nearly impossible if not entirely impossible to break into. No minehole or entrance/exit and has a village claim, personal claim, and a house with the hearthfires inside.
Windforce wrote:Demiwar wrote:A hearth vault is an island fortress that is impossible to siege containing a hearthfire. The reason it is impossible to siege is the walls are built right on the waters edge, preventing rams.
Not really,
The terms "Hearth Vault" is used to discribe a fortified area, usuall with cliffs/islands/swarmps to hide your HFs if you have done some criminal acts.
It is usually foritied to make it very annoying/diificult to Ram into, like extrememly long walls built along 2 narrow cliff face on a mountain or making it so that buildign a ram outside would leave it vunerable (no room to with it with paliside).
If one is build without a poisible placement for a Ram, then its an Impassable Vault and Jorb will nuke it.
Jackard wrote:Temeez wrote:jorb wrote:Also, Mentories of other characters can now be plundered, ..
I been thinking, but can figure out what this means :s
it's a portmanteau of the words "mental inventory"
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