New values: Sewing, Smithing, Cooking, Survival, Carpentry, Farming. Psyche and Dexterity. All these skills are primarily related to crafting. The general case is that you cannot craft items of a higher quality rating than the skill value you have in the skill(s) the recipe uses. Many recipes use a combination of a base value and a skill value -- sewing generally uses dexterity + sewing, for example -- but not all. Recipes will in the future inform you of what skills they are dependent on via their craft screen.
Can we have exact descriptions of the new skills?
What do each of the stats do now? Is Agility different from Dexterity? What does Psyche do?
Was Perception really removed? Is something replacing it? If yes, will it use the old FEP?
What is Survival for?
Is Sewing used just for cloth/silk or does it include leather?
Is Carpentry just for construction or also shields and wooden items?