Devour wrote:However, it seems that you chaps just complain about anything, instead of understanding the complexities and troubles with trying to write code for a game, and the amount of time it takes to check for conflicts, lack and the like.
Nice attempt to use the smoke screen there ("programming is hard, you don't understand!" unless of course, you ARE a developer yourself).
My point is that they are starting a million branches, not finishing or moving on any of those branches, starting even MORE branches, and when someone comes to call them on it those people are bitten by rabid fanboys who seem to be forgetting.
T-(-1): Carts get stuck in gates because of a malformed hit box. (has this been fixed yet? lofty said it was just a matter of jorb shrinking the hitbox)
T-0: Start of example.
T-1: Alt thieves become a problem because black arts are imbalanced (no reason to risk your massive LP bot grind (even less reason if you do it the legit way) just to steal a few bangars) so they 10x the cost of black arts to stop penalize alt thieves. This is dubbed a temporary solution.
T-2: Map reset; rivers get added and the only way to cross is a skill which is very VERY dependent on godly amounts of a stat which was previously completely useless. Boats are promised for navigation around the world, yet they are not implemented because Jorb hasn't gotten around to drawing one.
T-3: Teleporting is removed, now requires a stat which was previously useless. Ostensibly cities are getting some crossroads feature, yet Jorb will probably have to draw the crossroads too (which he doesn't like drawing often, because this is why T2 isn't done yet).
T-4: ???