jorb wrote:Dead player objects ("bodies", to you simple folk) can be destroyed as soon as their players are logged out. A blood spurt animation indicates if the player is still logged in.
Fixed another version of the bugram 'sploit.
jorb wrote:For the record I don't really want to have shitty building restrictions on otherwise nice things. If Haven had a better object system we would probably have gone for a solution where the houses' soak is initially low instead.
Sevenless wrote:jorb wrote:For the record I don't really want to have shitty building restrictions on otherwise nice things. If Haven had a better object system we would probably have gone for a solution where the houses' soak is initially low instead.
Alas, we cannot have nice things.
I don't consider it restrictive at all. I leave half built house signposts everywhere as is anyway.
KwonChiMin wrote:And now my partly built mansion have one more delay. Thanks guys.
Also why remove hhp drain for destroying things?
Rest updates are good job anyway.
painhertz wrote: they only removed the HHP from destroying contruction signs so people can;t mass build walls of signs you have to kill yourself removing.
Tonkyhonk wrote:Fixed another version of the bugram 'sploit.
would you mind if i ask what the 'sploit was?
HasseKebab wrote:Tonkyhonk wrote:Fixed another version of the bugram 'sploit.
would you mind if i ask what the 'sploit was?
I think there was a exploit where you could damage the ram to like 99% and then repair and it would take 6h to dry instead of 24h
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