Game Development: Musical Chair

Announcements about major changes in Haven & Hearth.

Re: Game Development: Musical Chair

Postby Avu » Sat Nov 14, 2009 6:37 pm

Love the cupboards. Simply love them.
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Re: Game Development: Musical Chair

Postby sabinati » Sat Nov 14, 2009 7:09 pm

nutsnmango wrote:I'll be happy if J&L make it so you can't put cupboards in boats. I think thats their one major problem, that they fit in boats

i don't see a problem with it.
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Re: Game Development: Musical Chair

Postby memestream » Sat Nov 14, 2009 7:12 pm

There needs to be some upper limit on mobile storage space. If not the cupboards, something.
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Re: Game Development: Musical Chair

Postby Frelock » Sat Nov 14, 2009 7:14 pm

About the chairs; why do they always face a wall when you set them down on the edge of the room? Are all our walls fireplaces/windows that we just stare at for hours?
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Re: Game Development: Musical Chair

Postby Laremere » Sat Nov 14, 2009 7:16 pm

memestream wrote:There needs to be some upper limit on mobile storage space. If not the cupboards, something.

Agreed. I think cupboards should only be lift-able when empty, or possibly only half empty. That, or give items weight already and put a limit on how much weight can be in any said container for it to be lift-able.


Also, what do chairs do?
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Re: Game Development: Musical Chair

Postby Dondy » Sat Nov 14, 2009 7:16 pm

Frelock wrote:About the chairs; why do they always face a wall when you set them down on the edge of the room? Are all our walls fireplaces/windows that we just stare at for hours?


I use this function to put my alt on time out.
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Re: Game Development: Musical Chair

Postby nutsnmango » Sat Nov 14, 2009 7:17 pm

if you can fit cupboards in boats to hunt it also means you can fit them in carts. this means that you dont even need a cabin to hold the cupboards if you are fond of abusing the game mechanics. by using these methods, you make chests totally obsolete. cupboards last forever if you keep them in a cart. Whats the point of chests at all now?
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Re: Game Development: Musical Chair

Postby Potjeh » Sat Nov 14, 2009 7:19 pm

Laremere wrote: That, or give items weight already and put a limit on how much weight can be in any said container for it to be lift-able.

This, combined with cupboards themselves being heavy (it makes sense) would be the best way to keep chests useful. But until the inventory overhaul, I want to keep my crazy good cupboards.
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Re: Game Development: Musical Chair

Postby Frelock » Sat Nov 14, 2009 7:29 pm

Laremere wrote:Also, what do chairs do?


I've heard that they restore your stamina more quickly, without as much of a hunger penalty as water(though it's still slower than water). I haven't tested this for myself, though.
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Re: Game Development: Musical Chair

Postby Jackard » Sat Nov 14, 2009 7:40 pm

Delamore wrote:
kimya wrote:
sabinati wrote: or stackability for some kinds of items.

thats what we really need, isnt it? the cupboards are cool, but once we have stackable items the storage problem will be solved as far as it can be.

How would being able to stack items work when every item has a differing QL value?

viewtopic.php?f=5&t=3496
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