Game Development: Animal Domestication

Announcements about major changes in Haven & Hearth.

Re: Game Development: Animal Domestication

Postby swebonny » Sat Dec 19, 2009 2:06 pm

I haveth no word to describe the epicness.
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Re: Game Development: Animal Domestication

Postby sgtpepper » Sat Dec 19, 2009 2:09 pm

Gauteamus wrote:hehe, too bad none of my armed skills suck :-)

I had to give up taming an ox due to the buggedness of Consume the Flames and No Pain, no Gain.

No Pain... should drain 50% of your remaining shp in exchange for init points, however with 2 shp, I got drained 26 shp and KO'ed when using the move. What is the rule here, is it misformulated in the How To sticky, or have I misinterpreted.

Also, according to the HowTo text, Consume the Flames should never drain more than 10 shp? Still I got knocked out using it having a remaining 33 shp.

None of those are really thoroughly tested, as I ran out of shp, but both makes taming harder than it should.


Sounds like you accidentily used consume the flames instead of no pain no gain. No pain no gain works properly for me. It always does 50% remaining shp damage rounded up, can only get knocked out from it if you have 1shp left.
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Re: Game Development: Animal Domestication

Postby sgtpepper » Sat Dec 19, 2009 2:13 pm

Also I noticed another bug with quelling, the quelled animal will move at the same movement speed you had picked when you quelled it. So if you happened to be crawling from moving one of it's dead family members out of the way before you quelled it you're going to have one hell of a slow beast following you home. Luckily the speed changes every time you quell it, going to check if sprint works next time.

Edit: looks like the fastest it will move is walk speed. Making it move at crawl speed is an annoying bug though.
Last edited by sgtpepper on Sat Dec 19, 2009 2:18 pm, edited 1 time in total.
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Re: Game Development: Animal Domestication

Postby loftar » Sat Dec 19, 2009 2:13 pm

Gauteamus wrote:Also, according to the HowTo text, Consume the Flames should never drain more than 10 shp? Still I got knocked out using it having a remaining 33 shp.

Ah, Consume the Flames seems to have been misdocumented, actually; it drains 1% of your HP per point of intensity. I've updated the attack list to reflect it.

The No Pain No Gain thing seems very odd, though. It should, indeed, only drain half your remaining SHP and nothing else. As sgtpepper said, are you really sure you didn't click Consume the Flames by mistake?
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Re: Game Development: Animal Domestication

Postby VoodooDog » Sat Dec 19, 2009 2:26 pm

do i have to unleash the cow after i placed here on a good spot ? how far can the food be away ?
how much tiles the cow travel by her own ?
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Re: Game Development: Animal Domestication

Postby sgtpepper » Sat Dec 19, 2009 2:30 pm

The feeding troughs have a radius similar to the beehives, I guess they work in a similar fashion. They wander as much as the old cows used to, might want to put a fence down.

By the way loftar the beehives I have that you turned into 1q the other week all seem to be gaining in quality normally now.
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Re: Game Development: Animal Domestication

Postby VoodooDog » Sat Dec 19, 2009 2:31 pm

Gauteamus wrote:Two questions:
1. Can you carry a domesticated cow (or travel with it on a leash, or somehow put it on a boat)?
I.e. can you take a cow across a river (will it swim after you/not drag you down or hinder you in the swimming)?

2. How many domestication points do you loose per hit? I assume a hit is an attack resulting in a floating red label?

1. no
2. i think not


the yellow land, where cow's spawn, counts as q10 food ?

we need gates for the fence!!
Last edited by VoodooDog on Sat Dec 19, 2009 2:43 pm, edited 1 time in total.
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Re: Game Development: Animal Domestication

Postby Gauteamus » Sat Dec 19, 2009 2:37 pm

loftar wrote:The No Pain No Gain thing seems very odd, though. It should, indeed, only drain half your remaining SHP and nothing else. As sgtpepper said, are you really sure you didn't click Consume the Flames by mistake?


Thanks for the update, even if the change sucks :-)
I might have accidentally clicked Consume, not No Pain, I will investigate once my hhp is back.
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Re: Game Development: Animal Domestication

Postby sgtpepper » Sat Dec 19, 2009 2:43 pm

jorb's post covered almost everything, just one thing I was wondering about: How often will we need to shave our cows?
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Re: Game Development: Animal Domestication

Postby sgtpepper » Sat Dec 19, 2009 2:51 pm

Ok just tamed my second auroch and timed it this time. It took exactly an hour from the moment I first quelled it to the time I tamed it. Allowing for 5 minutes of actual combat, that's 55 minutes of waiting for it to start combat 4 times, or 11.5 minutes each.
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