jorb wrote:Compensation work for you guys with updates like these = work = time not spent doing meaningful development. Retconning undesired outcomes = ugly glitches in the matrix that leave scars. Q1 Soldiersword, wtf? We did what we could, but the system needed a rewrite, and we cannot and should not always attempt some sort of "backwards compatibility" with the game, as that will leave the engine code full of nasty hacks to manipulate deprecated object types and god alone knows what. What we really attempted to (successfully, I might add) save here was the village idols.
Every time a meteor falls on your head, loftar has warded off a black hole.
Potjeh wrote:No, I'm fine with all that, but I really don't like what you did with authority gain and drain. The game needs to discourage, not encourage macroing. Filling the authority with items would be non-macroable, more fun and good for trade (this update has pretty much killed linen trade). And it'd let us keep *some* dummy villages, which are practically a necessity in the game as it is now.
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