Game Development: Destruction & Sericulture

Announcements about major changes in Haven & Hearth.

Re: Game Development: Destruction & Sericulture

Postby JTG » Thu Jul 09, 2009 8:21 pm

Also, i have another question. Do moths only lay eggs if they have enough room to fit all 10 in said inventory.
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Re: Game Development: Destruction & Sericulture

Postby Talvara » Thu Jul 09, 2009 8:42 pm

I would love to see a barn, Fairly sized ground plain, and a little ladder that goes into a smaller attic.

also... I think cellars should just come 'with the box' for new houses, so they're just there and dont have to be dug in eratic shapes
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Re: Game Development: Destruction & Sericulture

Postby Ferinex » Thu Jul 09, 2009 8:52 pm

I agree. Buildings and fences seem to be the next to logical and important additions. Both as a balancing force and as a source of entertainment and creativity. Perhaps giving us pieces of buildings that we can put together like a puzzle to make it unique instead of a couple of pre-designed buildings.
i guess they never miss huh
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Re: Game Development: Destruction & Sericulture

Postby theTrav » Thu Jul 09, 2009 9:14 pm

kobnach wrote:12 chests?! not if you want to access them.

Experiment with building them using shift, or picking them up and dropping them. You can have rows quite close together with walk space in between.
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Re: Game Development: Destruction & Sericulture

Postby sami1337 » Thu Jul 09, 2009 9:15 pm

yeah quite possible to make 3 rows of 6. Oh wait that's 18. Well maybe leave one or 2 in the middle row i guess.
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Re: Game Development: Destruction & Sericulture

Postby JTG » Thu Jul 09, 2009 9:16 pm

Make some fences like ridges, which show the terrain on a higher level. So we can make pyrimids and fortresses, and other neat stuff.
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Re: Game Development: Destruction & Sericulture

Postby Ferinex » Thu Jul 09, 2009 9:25 pm

JTG wrote:Make some fences like ridges, which show the terrain on a higher level. So we can make pyrimids and fortresses, and other neat stuff.


I support this.
i guess they never miss huh
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Re: Game Development: Destruction & Sericulture

Postby sami1337 » Thu Jul 09, 2009 9:28 pm

Would be nice but it would only look cool and there's not much besides building pyramids you can do with it that a fence / wall can't.
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You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
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Re: Game Development: Destruction & Sericulture

Postby Vanigo » Thu Jul 09, 2009 10:16 pm

Hey, has anyone gotten eggs yet? I've had some moths (a male and two females FWIW) sitting in a chest for like 15 RL hours now, and they're still moths.
Edit: Are they maybe resetting every time something else in the chest gets moved? That could explain it, although they sat undisturbed for about 12 beforehand - was there an hours-long crash?
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Re: Game Development: Destruction & Sericulture

Postby Talvara » Thu Jul 09, 2009 11:21 pm

I just noticed some of my containers just poofed, and their contents were spilled all over the floor... now I dont necicary think this is a bad thing, but this is going to annoy/piss off alot of people.

I do think that containers left outside should eventually break. but I also think they should give visual clues to their state of repair, and the period over which they break should also be lengthy enough for players that dont spend immense time in the game to be able to do a check now and then. lets say... a week? or more?

I really stress the need of visual cue's for the wear and tear of containers. we simply cant go check all of them for repair.
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