Game Development: The Symbel

Announcements about major changes in Haven & Hearth.

Re: Game Development: The Symbel

Postby Teme » Sun May 23, 2010 7:20 am

loftar wrote:
KoE wrote:I was expecting a big ass longtable type thing for some reason. The current one looks... Really plain, utilitarian, even. Not that that's a bad thing but it doesn't scream feast to me.

I suggest building a couple of them, placing them in line, and covering them in table cloth (preferably silk ;). It looks awesome.

In that case, :)
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Re: Game Development: The Symbel

Postby springyb » Sun May 23, 2010 7:33 am

We finally got the a table finished and decorated, feasting is pretty awesome.
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Re: Game Development: The Symbel

Postby Avu » Sun May 23, 2010 7:42 am

Is it just me or the q of the items do not follow the normal q increase formula... Why?
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Re: Game Development: The Symbel

Postby loftar » Sun May 23, 2010 7:50 am

Avu wrote:Is it just me or the q of the items do not follow the normal q increase formula... Why?

I think that's just you, but there can be bugs, of course. Is there any particular oddity that you've noted?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: The Symbel

Postby DatOneGuy » Sun May 23, 2010 7:53 am

Any possibility of finding out what exactly the quality of the items affected?

I don't mind figuring it out myself, just curious.
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Re: Game Development: The Symbel

Postby Avu » Sun May 23, 2010 7:59 am

loftar wrote:
Avu wrote:Is it just me or the q of the items do not follow the normal q increase formula... Why?

I think that's just you, but there can be bugs, of course. Is there any particular oddity that you've noted?


Wicker breadbasket
q 10 96.2 hunger
q 25 95.2 hunger

hunger starts at 98% (table or bug?)

edit: fucking tidiness bonus.

another edit nope tidiness doesn't do anything bonus wise
Last edited by Avu on Sun May 23, 2010 8:17 am, edited 2 times in total.
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Re: Game Development: The Symbel

Postby KoE » Sun May 23, 2010 8:01 am

loftar wrote:
KoE wrote:I was expecting a big ass longtable type thing for some reason. The current one looks... Really plain, utilitarian, even. Not that that's a bad thing but it doesn't scream feast to me.

I suggest building a couple of them, placing them in line, and covering them in table cloth (preferably silk ;). It looks awesome.


Aha. I was hoping there was something like that hidden amongst the finery. Looks like I need to fire up my silk production again...
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Re: Game Development: The Symbel

Postby xakpc » Sun May 23, 2010 8:01 am

Where is located that huge ass bonfire?
And why i can't place a candle on the table, i want supper at candles :D
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Re: Game Development: The Symbel

Postby Onionfighter » Sun May 23, 2010 8:16 am

This should be good for trade.
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Re: Game Development: The Symbel

Postby Folly » Sun May 23, 2010 8:56 am

Pommace Perdue refuses to go into table.
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