Game Development: Weißbier und Käse.

Announcements about major changes in Haven & Hearth.

Re: Game Development: Weißbier und Käse.

Postby loftar » Sat Jul 18, 2009 5:23 pm

kimya wrote:especially drinking alcohol should be limited in a way...

Indeed. Once we get buffs in place, we'll probably add some effects both good and bad for being drunk.

kimya wrote:1% for beer doesnt sound enough for me.

Keep in mind that that is 1% for each deciliter, and that the 1% is of the entire hunger meter (meaning 10% of the "full" portion).

kimya wrote:oh, i just a nice idea!!! what if you could actually get "thick" if you constantly ate or drank too much? effects would be slowing down and getting hungry slower...

We've had similar ideas. The effects of being "fat" that we've considered would rather be that one actually needs to eat more to maintain being full (recall that stamina recharges slower when one is not full), but that one would still gain as few FEPs as one normally would. Or something. :)
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Re: Game Development: Weißbier und Käse.

Postby jorb » Sat Jul 18, 2009 5:25 pm

The effects of beverages are very much subject to change. We just want a decent place holder, at least, until we figure out how we want to handle fluids. I'm not entirely convinced by the FEP solution myself.
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Re: Game Development: Weißbier und Käse.

Postby Peter » Sat Jul 18, 2009 9:15 pm

Laremere wrote:
niltrias wrote:Can we build mines in mines?

Yes


Yo dawg...
Surprise.
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Re: Game Development: Weißbier und Käse.

Postby kimya » Sat Jul 18, 2009 11:58 pm

loftar wrote:We've had similar ideas. The effects of being "fat" that we've considered would rather be that one actually needs to eat more to maintain being full (recall that stamina recharges slower when one is not full), but that one would still gain as few FEPs as one normally would. Or something. :)


well but that wouldnt make total sense, as the hunger bar also represents energy and nutritions your body has. cause you can literally die of hunger, which wouldnt be possible if the hunger bar would only represent your "psychological" addiction...

like in the earlier days people ate a lot during summer and developed more body fat, while in winter they worked it off.
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Re: Game Development: Weißbier und Käse.

Postby Vanigo » Sun Jul 19, 2009 12:38 am

Hey, I know you won't tell us what all the cheeses are (and I'm glad) but can you tell us how many there are in total?
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Re: Game Development: Weißbier und Käse.

Postby sami1337 » Sun Jul 19, 2009 12:45 am

Vanigo wrote:Hey, I know you won't tell us what all the cheeses are (and I'm glad) but can you tell us how many there are in total?


Good point. from what he said i understand it's 4x4. but that seems to be way too many.
So i am guessing it's just 4 with their own unique combination. One failure and it turns into gouda.
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Re: Game Development: Weißbier und Käse.

Postby Lightning4 » Sun Jul 19, 2009 12:51 am

In case anyone wonders/cares, malting wheat takes 1 stick in a kiln. Any more and, like baking, they'll burn into ash.
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Re: Game Development: Weißbier und Käse.

Postby loftar » Sun Jul 19, 2009 1:30 am

Vanigo wrote:Hey, I know you won't tell us what all the cheeses are (and I'm glad) but can you tell us how many there are in total?

Yeah, I guess that's reasonable: There are currently 12 cheeses that you can make (including the Gouda). We'll add more as time goes by, though.
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Re: Game Development: Weißbier und Käse.

Postby sami1337 » Sun Jul 19, 2009 1:56 am

More? Wow then this would be the first feature that goes in depth. :D
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Re: Game Development: Weißbier und Käse.

Postby loftar » Sun Jul 19, 2009 1:59 am

Well, if I may say so, we've got quite a few sausages as well (and, of course, they won't stop here either). ;)
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