Game Development: Salem & Haven

Announcements about major changes in Haven & Hearth.

Re: Game Development: Salem & Haven

Postby MagicManICT » Thu Jun 16, 2011 10:57 pm

Teleskop wrote:Loftar,will there be indians in salem?


(In my best Indian voice) Thank you for calling World Credit Bank. How may I help you?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Game Development: Salem & Haven

Postby Scilly_guy » Fri Jun 17, 2011 3:13 pm

Jackard wrote:
sabinati wrote:here play this instead http://qntm.org/files/hatetris/hatetris.html

no try this instead of that http://www.foddy.net/GIRP.html


I got to the top and the bloody bird flew off with the prize! ARGH
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Re: Game Development: Salem & Haven

Postby brohammed » Fri Jun 17, 2011 3:29 pm

Nice and stylised.
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Re: Game Development: Salem & Haven

Postby Tsukae » Sat Jun 18, 2011 9:50 am

In love with the game. Played HnH since either W3 or W4.. hard to remember. Wasn't much active in the World I joined in. Anyway the ss posted for the tree designs looks awesome. Very happy with those. I like all the graphics I have seen so far, but I'm used to playing roguelikes half the time as it is. When I first heard it had a colonial setting I was disappointed, but when I really thought about it I was really happy. This is an awesome AND original setting for an mmo. I 100% support you guys and will play the shit out of this game most likely. :D
Love what you guys are doing for your fans and for this hardcore mmo genre as a whole. I wish you financial success as you really deserve it for the heart and effort you put into what I consider the most enjoyable mmo genre, the sandbox pvp crafting genre. :D

Also, people hate on f2p, but it can be done right. I play Parallel Kingdoms and it has a membership option that gives some free items per day(not worth hardly anything to an active player) as well as minor special crafting privileges and aesthetics(like profile customization). It does not give any PVP advantages and overall does not hurt the game at all while allowing some minor convenience and aesthetic advantages for customers. F2P can be done right and I trust Seatribe to know how to work gameplay appropriately around a f2p model. You guys really are an inspiration to me as an amateur programmer and developer. You brought to life most aspects of my dream mmo in HnH and I really do look forward to Salem. Please keep up the hardwork and don't let the publisher hurt your vision(not that I think Paradox will as Paradox is among the best publishers out there). Good luck!
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Re: Game Development: Salem & Haven

Postby 2D » Sat Jun 18, 2011 8:05 pm

Amen.

Buddha wrote:A jug fills drop by drop.

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Re: Game Development: Salem & Haven

Postby NaoWhut » Sun Jun 19, 2011 8:56 pm

I'm liking it, the witchcraft menu looks tempting... wish
i could know more about that system o.o

the whole "Civilization determines lighting" sounds like a
very cool idea if there aren't seperate clients that remove
that effect too =o
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Re: Game Development: Salem & Haven

Postby burgingham » Sun Jun 19, 2011 9:43 pm

Witchhunts on Nao in Salem? I am in!
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Re: Game Development: Salem & Haven

Postby NaoWhut » Mon Jun 20, 2011 4:14 am

You'll never burn me B)
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Re: Game Development: Salem & Haven

Postby ElGato » Mon Jun 20, 2011 4:22 am

NaoWhut wrote:You'll never burn me B)

we'll throw you into the lake!
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...

Caradon wrote:Gato, the anti-ghandi

Sabinati wrote:yeah we're gonna kill you gato!!!
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Re: Game Development: Salem & Haven

Postby ScegfOd » Mon Jun 20, 2011 4:34 am

ElGato wrote:
NaoWhut wrote:You'll never burn me B)

we'll throw you into the lake!

of flaming tar!! ON FIRE!
loftar: New hair styles? Really? Seeing how Jorb never gets off his lazy ass to draw some, I almost want to add them to the game proper.
jorb: stfu n00b.
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