The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future, II

Postby delfer8 » Sun Jan 11, 2015 6:12 pm

krikke93 wrote::lol: this turned into a disturbing topic real fast.
if you know what he means


That's not a surprise in this forum lol.
True story
Be nice, the woods are aware of you.


W3 and 4 Hermitage
W5 Emberwood and Kirribilli, PANDEMONIUM
W6 MIRROR LAKE
W7 Tkearns village
W10 F&I
W12 BROLAND, Weasel's Blue Boar Inn, Grimmhold retirement
W13 Monke Spanish plot
W14 Kakariko village Druid
W15 Into the deep woods


Where are you Weasel!?!?
User avatar
delfer8
 
Posts: 402
Joined: Wed Nov 24, 2010 11:31 am
Location: Halt Peril's outpost

Re: The Ghost of Christmas Future, II

Postby Avu » Sun Jan 11, 2015 6:13 pm

lol

Anyway seems no answers are incoming for the big questions probably because jorb and loftar aren't 100% what they are going to do about it. Either that or they don't want us grabbing the pitchforks until they can deliver some sweetening the deal info to take out the bitterness.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
User avatar
Avu
 
Posts: 3000
Joined: Sat Oct 31, 2009 1:00 pm

Re: The Ghost of Christmas Future, II

Postby jorb » Sun Jan 11, 2015 6:30 pm

I think the reasonable position to take is largely our own, namely that everything is subject to change if it doesn't pan out as expected.

Inheritance has significantly reduced meaning if you don't get to keep your base, so, yes, I would imagine inheritors starting by their their old hearth.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: The Ghost of Christmas Future, II

Postby soapdish » Sun Jan 11, 2015 6:33 pm

jorb wrote:old hearth

is this a new mechanic, or just terminology for old mechanic
Image
User avatar
soapdish
 
Posts: 134
Joined: Sat Jul 10, 2010 7:00 am
Location: beside a thicket

Re: The Ghost of Christmas Future, II

Postby borka » Sun Jan 11, 2015 6:59 pm

old hearth - hearth of dead char
User avatar
borka
 
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: The Ghost of Christmas Future, II

Postby Fharlanghn » Sun Jan 11, 2015 7:06 pm

Can we have windcatching back?
User avatar
Fharlanghn
 
Posts: 83
Joined: Sat Jul 17, 2010 10:20 am

Re: The Ghost of Christmas Future, II

Postby krikke93 » Sun Jan 11, 2015 7:25 pm

Fharlanghn wrote:Can we have windcatching back?

wolves too pls :D
Hope you have a great day
User avatar
krikke93
 
Posts: 3311
Joined: Tue Nov 02, 2010 7:23 pm
Location: Belgium

Re: The Ghost of Christmas Future, II

Postby soapdish » Sun Jan 11, 2015 7:29 pm

borka wrote:old hearth - hearth of dead char

if i had only thought it through, hearthfire duh
i immediately jumped to thinking about a fireplace mantle, hearth
Image
User avatar
soapdish
 
Posts: 134
Joined: Sat Jul 10, 2010 7:00 am
Location: beside a thicket

Re: The Ghost of Christmas Future, II

Postby strpk0 » Sun Jan 11, 2015 7:38 pm

LadyV wrote:@loftar Since no one else is asking directly. Is the oath issue intentional or not?


If you're talking about current haven oathing not working, I can answer this one for you. Nope, a crashing bug was found and as a result of the fix oathing was broken. I mentioned this to loftar on the haven IRC and according to him the fix for this issue will be applied in the next server reboot.
Granger wrote:Fuck off, please go grow yourself some decency.

Image
User avatar
strpk0
 
Posts: 1188
Joined: Sat Sep 03, 2011 11:44 pm

Re: The Ghost of Christmas Future, II

Postby Xcom » Sun Jan 11, 2015 7:53 pm

jorb wrote:Inheritance has significantly reduced meaning if you don't get to keep your base, so, yes, I would imagine inheritors starting by their their old hearth.

This defeats all purpose of the whole wilderness spawning in the viewpoint of making it more difficult for alting. As long as your alt army haven't reached a centralized zone your crippled. But thats just a matter of time till you have enough alts where you need them. Then its back to the same old. Alt collecting will be another grindy element where you need to go collect enough alts. People might even start trading alts as a currency.

I get the point of trying to force everyone to solo a while but honestly I did that W6 and thought it was ok. W7 I started out with bunch of friends and suffice to say, single player games are made for that and this is supposed to be an mmo.
User avatar
Xcom
 
Posts: 1105
Joined: Wed Dec 14, 2011 1:43 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot] and 1 guest