Game Development: World 5

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 5

Postby bmjclark » Sun Mar 13, 2011 9:08 am

Does this ever start being fun again?
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: Game Development: World 5

Postby Senretsu » Sun Mar 13, 2011 9:09 am

Jackard wrote:
Senretsu wrote:Just a question, those of us marooned on islands with no fruit tree's are expected not to starve to death how...?

Restart until you are not marooned on a terrible island.

Externality; Also known as a transaction spillover is a cost or benefit not transmitted through prices incurred by a party who did not agree to the action causing the cost or benefit.

In simpler words: "Not my problem!"
The laziest solution to any problems that may crop up from lack of foresight, or just not caring about what action holds what effects for whomever.

Looks like I'm restarting once I inevitably die from starvation, hopefully on a better spot this time. =/
Last edited by Senretsu on Sun Mar 13, 2011 9:10 am, edited 1 time in total.
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Postby Jackard » Sun Mar 13, 2011 9:09 am

Peloquinn wrote::words:

sorry but its a bit difficult to take you seriously when your viewpoint is based on an untruth
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Re: Game Development: World 5

Postby Peloquinn » Sun Mar 13, 2011 9:09 am

Well, Whitney - You can't debunk a feeling of betrayal. Sure, you may have a point about getting any money back for a donation to an open alpha. I can see eye to eye with you about that, but very little of what I said in my wall of text was debunked in any way by this being an alpha product.

-Peloquinn
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Re: Game Development: World 5

Postby OvShit » Sun Mar 13, 2011 9:10 am

Can think about one obvious fix:
make curiosities give LP every minute instead of giving a bunch of LP after an period of time. This way it`d be way easier to play.
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Re: Game Development: World 5

Postby toromeister » Sun Mar 13, 2011 9:10 am

Peloquinn wrote:I have a crafter nature, and I enjoy feeling fulfilled for my play-time. When I craft all of the things I need to survive and thrive in a crafting MMO I want to feel like all my work has been well worth my time.


And that too. I can study something, go offline and earn LPs. But if I'm actually online, crafting, exploring, hunting, fishing, etc., I earn...hum...joy?
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Re: Game Development: World 5

Postby dra6o0n » Sun Mar 13, 2011 9:10 am

I don't see the popularity of this game lasting very long with the current system in place...

Removal of the normal LP gain crippled everyone, including bots, and adding a curiosity system to replace it, gave everyone prosthetic arms and legs.
Too bad bots are automated like roBOTs so they can handle it without pain or stress.

Those that said that the devs made World 5 and didn't do it to eliminate bots are half wrong.
They did it to eliminate the bots and reset the power of the factions in the game (if they even can be called a faction), whilst adding a 'interesting' replacement, being hopeful it will at least stand up on it's own (prosthetic legs).

This is why you can't make most furnitures like tables and chair, on most surfaces, to stop botters from grinding them as a second option. I'm guessing you'll need to be inside a house to do that, but then bots would only need to change it's location, which isn't a big deal.

Lastly, needing to discover materials and getting LP out of it is a interesting thing, but after a while, it slows and stops, making you unable to grow or learn new things to progress. This means that if you aren't used to relying on studying curiosities, you will NEVER grow your character.

OvShit wrote:Can think about one obvious fix:
make curiosities give LP every minute instead of giving a bunch of LP after an period of time. This way it`d be way easier to play.


Bots only need to have a single person knowing a majority of stuff, and craft curiosities and give em all to bots to hold, basically, a advanced village can craft curiosity as a "LP token" and hoard it all to alts without risking them at all.
Last edited by dra6o0n on Sun Mar 13, 2011 9:12 am, edited 1 time in total.
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Re: Game Development: World 5

Postby Jackard » Sun Mar 13, 2011 9:11 am

Senretsu wrote:Externality; Also known as a transaction spillover is a cost or benefit not transmitted through prices incurred by a party who did not agree to the action causing the cost or benefit. In simpler words: "Not my problem!" The laziest solution to any problems that may crop up from lack of foresight, or just not caring about what action holds what effects for whomever. Looks like I'm restarting once I inevitably die from starvation, hopefully on a better spot this time. =/

just what are you babbling about
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Re: Game Development: World 5

Postby Peloquinn » Sun Mar 13, 2011 9:11 am

Sure Jackard, not a problem at all. I never expected to be taken seriously. Just an opinion and a sadness at seeing a fun game become un-fun. Take it how you will.

EDIT: It would have been nice if you had spent less time worrying about how to offend me, and more time showing me exactly what my error was, but that's a flame for ya. No worries.
Last edited by Peloquinn on Sun Mar 13, 2011 9:29 am, edited 1 time in total.
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Re: Game Development: World 5

Postby dra6o0n » Sun Mar 13, 2011 9:13 am

I don't think he's ever develop or created anything for a game, to know the feeling of creative innovation.
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