Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
Jackard wrote:Senretsu wrote:Just a question, those of us marooned on islands with no fruit tree's are expected not to starve to death how...?
Restart until you are not marooned on a terrible island.
Peloquinn wrote:I have a crafter nature, and I enjoy feeling fulfilled for my play-time. When I craft all of the things I need to survive and thrive in a crafting MMO I want to feel like all my work has been well worth my time.
OvShit wrote:Can think about one obvious fix:
make curiosities give LP every minute instead of giving a bunch of LP after an period of time. This way it`d be way easier to play.
Senretsu wrote:Externality; Also known as a transaction spillover is a cost or benefit not transmitted through prices incurred by a party who did not agree to the action causing the cost or benefit. In simpler words: "Not my problem!" The laziest solution to any problems that may crop up from lack of foresight, or just not caring about what action holds what effects for whomever. Looks like I'm restarting once I inevitably die from starvation, hopefully on a better spot this time. =/
Users browsing this forum: Claude [Bot] and 2 guests