The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future, II

Postby Jesus_Smith_Nandez » Mon Jan 12, 2015 2:41 am

Imagine raiding a village, walking into a stone mansion, and seeing an alt bank of like 30 alts all afk on their HF to get LP. Spooky...
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Re: The Ghost of Christmas Future, II

Postby Oddity » Mon Jan 12, 2015 3:00 am

stickman wrote:Maybe think about some kind of Curio locking system so you need to find or make your own curios... and alts would only be able to make very poor q curios... instead of one crafter per village making curios for everyone. needs to be more thought out though since it would drastically alter training which uses the rare curios currently... Maybe found curios are tradable but crafted ones are locked to the person?

Character-bound curios? :o
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Re: The Ghost of Christmas Future, II

Postby Amanda44 » Mon Jan 12, 2015 3:17 am

Jackard wrote:
Amanda44 wrote:You surely don't think I'm the only hermit do you?

Certainly one of the loudest here.

I see you've been working on your perception. :D
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Re: The Ghost of Christmas Future, II

Postby LadyV » Mon Jan 12, 2015 3:24 am

stickman wrote:Maybe think about some kind of Curio locking system so you need to find or make your own curios... and alts would only be able to make very poor q curios... instead of one crafter per village making curios for everyone. needs to be more thought out though since it would drastically alter training which uses the rare curios currently... Maybe found curios are tradable but crafted ones are locked to the person?


No I dont like this. This set up a loophole for abuse. If you create a protected item that increases power that only its creator made then you artificially set up a boon for those who can use it to raid and rebuild. Items must always have the chance to be lost.

Now I do think what you have already started studying should not be usable by others. Maybe even the percentage of time studied reduces the LP value if removed before completion. But that's as far as I'm willing to go on it.
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Re: The Ghost of Christmas Future, II

Postby gt4329b » Mon Jan 12, 2015 4:15 am

My good gracious - I'm gone for a little while and suddenly H&H2 is "a few more months" away?! Wooot
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Re: The Ghost of Christmas Future, II

Postby Robben_DuMarsch » Mon Jan 12, 2015 1:46 pm

jorb wrote:
Xcom wrote:Alt collecting will be another grindy element where you need to go collect enough alts.


I'm fine with this. In the long run we are all dead anyway.


It's also a simply insufficient way to stop people from making alt farms, it's just a grind.

Will there be any other mechanisms to combat rampant alt use?
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Re: The Ghost of Christmas Future, II

Postby jorb » Mon Jan 12, 2015 2:17 pm

I don't think you should entirely underestimate the potential hassle involved in ferrying every alt you make across the map. No, it strictly speaking does not prevent anything, but I'm not sure if there's really anything that can. If players are free to traverse the map, and free as such to create new characters at all, then it would seem to me that alts will always be possible.

The goal is not even to prevent people from having multiple characters. I don't mind that.
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Re: The Ghost of Christmas Future, II

Postby Robben_DuMarsch » Mon Jan 12, 2015 2:25 pm

I don't underestimate the hassle, and there is no doubt that it will change the result of cost-benefit analysis for the casual or regular player when they decide whether or not to have multiple characters.
Many of these people will probably opt not to create alts and ferry them around, as my experience with "regular" players in New Brodgar is that there is a general desire to have only one character, and people only adopted multiple characters out of necessity to complete multiple tasks in a semi-efficient manner. The "cost" of navigating an alt around the world would likely be enough to dissuade an "everyman" player from crossing that threshold at all.

Hardcore players will be a different story entirely - They will still run multiple characters. As many as necessary to accomplish all the production tasks they need, and to undermine and eliminate most of the sting associated with Haven's permadeath system. Death will still be relatively meaningless to them, and carry with it only the added grind of ferrying a new alt.
A very specific sort of hardcore player may be greatly disadvantaged (the few people in this community that live almost entirely alone, running dozens of bots simultaneously) but most won't see a major difference in play-style.

Unfortunately, the change may simply create a greater divide between those that play hardcore, and those that play for a more natural, less meta-gamey, experience.
In an ideal world, I would love to see more parity, where a player that is not meta-gaming can actually contribute and compete... or just be anything more than a bloodstain and a pile of linen cloth at the mere whim of the "serious" players.

I think the change is a good one. I just don't think it is strong enough to stand on its own... and may in fact cause more damage than it helps unless accompanied by additional changes to progression, land ownership, and/or item production. I wish you luck on finding some special formula to address these issues.
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Re: The Ghost of Christmas Future, II

Postby krikke93 » Mon Jan 12, 2015 3:43 pm

If one character is going to be able to do everything without an inevitable penalty (like nature-industry), I too believe there will be almost no need for alts. Unless bots, bots will eventually exist anyway.
But if stuff like nature-industry is staying in the game, people are going to need a second character to be able to function well as a hermit (speaking from hermit-experience).
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Re: The Ghost of Christmas Future, II

Postby bitza » Mon Jan 12, 2015 4:56 pm

jorb and/or loftar, can you tell us anything about the system for keys and gates in haven 2? key alts are still going to be a relevant thing with there being no crossroads, etc. unless a new system is put in place for opening gates
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