The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future, II

Postby Potjeh » Mon Jan 12, 2015 4:58 pm

We need alts because we put so much time into building our crafters. If it didn't take so much time and effort to build a high end crafting character (and rebuild it if it dies), most people would do everything with just one character.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11812
Joined: Fri May 29, 2009 4:03 pm

Re: The Ghost of Christmas Future, II

Postby LadyV » Mon Jan 12, 2015 4:59 pm

As long as beliefs have been changed to allow a single player to do it all I can live with that.

The issue of is it enough to simply hinder multiple characters: Well I can say never underestimate another Human. But as long as they form their little alt empire within the rules I'm alright with that. You can not change the mindset of people thinking more is better and then using that edge to further their goals.

It's not about micromanaging and forcing a certain way of play I think. I see it more as a way to make you improvise, adapt, and see the world from a different view point. Instead of going for whats worked int eh past maybe you will learn a different way. It is a new game with new changes after all.

I admit I would prefer the option to play with friends as well but I will give the new system a chance.
User avatar
LadyV
 
Posts: 3114
Joined: Wed Jan 25, 2012 2:34 am

Re: The Ghost of Christmas Future, II

Postby loftar » Mon Jan 12, 2015 5:10 pm

bitza wrote:jorb and/or loftar, can you tell us anything about the system for keys and gates in haven 2?

Well, it doesn't have such a system yet, so no. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9045
Joined: Fri Apr 03, 2009 7:05 am

Re: The Ghost of Christmas Future, II

Postby kitsune121x » Mon Jan 12, 2015 5:25 pm

loftar wrote:
bitza wrote:jorb and/or loftar, can you tell us anything about the system for keys and gates in haven 2?

Well, it doesn't have such a system yet, so no. :)

I hope you don't make walls weak and pathetic like in Salem and keep them the way they are I need some way of keeping myself a live and seriously people need to work to get to somebody
it was so terrible in Salem I live in a mineshaft they literally would have to walk on top of me by accident seriously don't want to live like that again
User avatar
kitsune121x
 
Posts: 262
Joined: Thu Jul 18, 2013 8:49 am
Location: in the bloody ass crack of nowhere

Re: The Ghost of Christmas Future, II

Postby Woot » Mon Jan 12, 2015 7:39 pm

I'm sure it's already been asked and answered but I couldn't find it via searching.
The new haven will have the same policies concerning custom clients and such right?

Which to my understanding amounts to posting the sourcecode or w/e along with the client and it's usable.
From: NaoWhut
To: Woot
deffinitely, best fight i've ever gotten
Thanks man.
User avatar
Woot
 
Posts: 228
Joined: Thu Jan 20, 2011 3:32 am

Re: The Ghost of Christmas Future, II

Postby Kaios » Mon Jan 12, 2015 7:55 pm

Woot wrote:I'm sure it's already been asked and answered but I couldn't find it via searching.
The new haven will have the same policies concerning custom clients and such right?

Which to my understanding amounts to posting the sourcecode or w/e along with the client and it's usable.


The developers are of the opinion that if you cannot completely 100% prevent decompiling the client's source code or in general the creation of custom clients, they would rather make it open source.

Enjoy trying to figure out the logic behind that one.
User avatar
Kaios
 
Posts: 9171
Joined: Fri Jul 30, 2010 2:14 am

Re: The Ghost of Christmas Future, II

Postby Woot » Mon Jan 12, 2015 8:47 pm

Makes sense to me, By denying it to the people who would follow said rule, you are punishing the good, and the bad have an edge.
If it's open then anyone can have them, a level playing field.

Like the arguments against gun control really, I get it.
From: NaoWhut
To: Woot
deffinitely, best fight i've ever gotten
Thanks man.
User avatar
Woot
 
Posts: 228
Joined: Thu Jan 20, 2011 3:32 am

Re: The Ghost of Christmas Future, II

Postby Kaios » Mon Jan 12, 2015 9:08 pm

Woot wrote:Makes sense to me, By denying it to the people who would follow said rule, you are punishing the good, and the bad have an edge.
If it's open then anyone can have them, a level playing field.

Like the arguments against gun control really, I get it.


Yes, but do not forget this situation is essentially a double-edged sword. Regardless of the choice they make, whether they decide to make it open source or closed source, there'll be players who will be happy and for it and players who will be upset and against it.

I'm sure you've read some arguments/reasons by now as to why many players would appreciate a closed source client, myself included, and as such I do not particularly feel the need to go in to great detail regarding these.

The point is, at least in my opinion, it would create a far better atmosphere for the players and the game as a whole with a closed source client despite the fact there may still be those with the capabilities of making it through whatever security measures they would have to put in place. My main reason supporting this is the fact that I have not heard of many, if any, other gaming companies who take this sort of approach based off of their own moral principles.

Further to that, I'm not so certain there would be any change in the "status quo" so to speak even if the client was closed source. As an example:

Example 1:
Client is open source and most anyone with basic programming knowledge is capable of making modifications. However, this does not guarantee that these players are going to share any of these clients, it merely increases the chances of this happening. As we already know, this also leads to an overall poorer atmosphere within the game itself because many players feel that without utilizing such advantages, they will be left behind. An open source client only makes it that much easier for those with the more extensive programming knowledge to create and modify the client for advantages which they could easily keep to themselves forever.

Example 2:
Client is closed source and only those with a much more advanced knowledge of programming are capable of making modifications to the client. I am no expert, but I would assume there would be less one would be able to actually modify with a closed source client in comparison to an open source, allowing for a more natural atmosphere within the game as was intended. Finally, the chances of someone publically releasing a closed source client are logically much less than if the client were open source.

Kind of lost track of where I was going with this as I continued typing but I hope someone can take something meaningful from that.
User avatar
Kaios
 
Posts: 9171
Joined: Fri Jul 30, 2010 2:14 am

Re: The Ghost of Christmas Future, II

Postby Potjeh » Mon Jan 12, 2015 9:26 pm

If custom clients are vastly superior to the default, that just means that the default client needs improvement. A guideline I always advocated is that all the information that the client receives from the server should be presented to the player in a clear and concise manner.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11812
Joined: Fri May 29, 2009 4:03 pm

Re: The Ghost of Christmas Future, II

Postby Saxony4 » Mon Jan 12, 2015 9:36 pm

Potjeh wrote:If custom clients are vastly superior to the default, that just means that the default client needs improvement. A guideline I always advocated is that all the information that the client receives from the server should be presented to the player in a clear and concise manner.



The only thing I feel needed improvement with the default clients of haven and salem were the minimaps. Way too damn small, and in the bottom right corner with no way to resize or relocate. Can't see shit captain.
loftar wrote:git da mony
User avatar
Saxony4
 
Posts: 1800
Joined: Mon Mar 12, 2012 2:38 am
Location: Saxonia

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot] and 3 guests