What I mean is that it will be reset as it will be more players playing
Initially, then it will fade out in time to a somewhat stable population.
What I mean is that it will be reset as it will be more players playing
Patchouli_Knowledge wrote:In world 4, people were running bots that allows them to churn out those said 1k Ua characters like a manufacturing facilities.
Nummy wrote:Patchouli_Knowledge wrote:In world 4, people were running bots that allows them to churn out those said 1k Ua characters like a manufacturing facilities.
Like now is different? Only things you need now is curios farm and time and you can level up multiple characters at same time without even being logged in. Before you were limited with account number and how many clients you could run on your computer. Same shit with different package.
tempwad wrote:the difference is - in world 4 everybody has same speed of growing lp, now speed depends of quality of curiosities.
then more progress of a village, the faster lp gain is.
TeckXKnight wrote:tempwad wrote:the difference is - in world 4 everybody has same speed of growing lp, now speed depends of quality of curiosities.
then more progress of a village, the faster lp gain is.
I'm not sure why having infrastructure, trade, and a dedicated community is seen as an unfair advantage. This gets cited a lot and it just seems kind of silly to say that progressing into the game and developing all of these advancements should yield a negligible reward compared to just being a nomadic newbie forever.
Potjeh wrote:Yeah, quality spots are a shitty game mechanic and they should axe them come next world.
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