World 6

Announcements about major changes in Haven & Hearth.

Re: World 6

Postby Patchouli_Knowledge » Thu Jul 12, 2012 6:18 pm

In world 4, people were running bots that allows them to churn out those said 1k Ua characters like a manufacturing facilities.

What I mean is that it will be reset as it will be more players playing ;)

Initially, then it will fade out in time to a somewhat stable population.
Image
-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
User avatar
Patchouli_Knowledge
 
Posts: 2248
Joined: Mon Jun 20, 2011 1:57 am

Re: World 6

Postby Nummy » Thu Jul 12, 2012 9:10 pm

Patchouli_Knowledge wrote:In world 4, people were running bots that allows them to churn out those said 1k Ua characters like a manufacturing facilities.

Like now is different? Only things you need now is curios farm and time and you can level up multiple characters at same time without even being logged in. Before you were limited with account number and how many clients you could run on your computer. Same shit with different package.
User avatar
Nummy
 
Posts: 489
Joined: Sat Mar 19, 2011 10:01 am

Re: World 6

Postby Tonkyhonk » Thu Jul 12, 2012 9:28 pm

the difference is that even you can do it.
User avatar
Tonkyhonk
 
Posts: 4501
Joined: Fri Sep 10, 2010 6:43 am

Re: World 6

Postby MagicManICT » Thu Jul 12, 2012 10:11 pm

Nummy wrote:
Patchouli_Knowledge wrote:In world 4, people were running bots that allows them to churn out those said 1k Ua characters like a manufacturing facilities.

Like now is different? Only things you need now is curios farm and time and you can level up multiple characters at same time without even being logged in. Before you were limited with account number and how many clients you could run on your computer. Same shit with different package.


The difference is they did it in just a couple of weeks. It takes a few months now. Less than a month in, there were 20M+ LP characters already. Jorb made a post about it at some point in the world 4 thread if anyone wants to look it up.

Back to world player pops: I thought peak had hit well over 1500 at one point shortly after w5 started.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: World 6

Postby tempwad » Thu Jul 12, 2012 10:17 pm

the difference is - in world 4 everybody has same speed of growing lp, now speed depends of quality of curiosities.
then more progress of a village, the faster lp gain is.
trapped? masturbate.
User avatar
tempwad
 
Posts: 383
Joined: Thu Feb 10, 2011 1:03 pm

Re: World 6

Postby TeckXKnight » Thu Jul 12, 2012 11:19 pm

tempwad wrote:the difference is - in world 4 everybody has same speed of growing lp, now speed depends of quality of curiosities.
then more progress of a village, the faster lp gain is.

I'm not sure why having infrastructure, trade, and a dedicated community is seen as an unfair advantage. This gets cited a lot and it just seems kind of silly to say that progressing into the game and developing all of these advancements should yield a negligible reward compared to just being a nomadic newbie forever.
User avatar
TeckXKnight
 
Posts: 8274
Joined: Tue Jul 13, 2010 2:31 am
Location: How Do I?

Re: World 6

Postby cobaltjones » Fri Jul 13, 2012 12:05 am

Also it's a completely incorrect assumption since the amount of LP gained was directly proportional to the quality of the item you crafted. So people with higher materials have always had the advantage.
User avatar
cobaltjones
 
Posts: 2725
Joined: Tue Dec 07, 2010 1:27 am

Re: World 6

Postby tempwad » Fri Jul 13, 2012 2:28 am

TeckXKnight wrote:
tempwad wrote:the difference is - in world 4 everybody has same speed of growing lp, now speed depends of quality of curiosities.
then more progress of a village, the faster lp gain is.

I'm not sure why having infrastructure, trade, and a dedicated community is seen as an unfair advantage. This gets cited a lot and it just seems kind of silly to say that progressing into the game and developing all of these advancements should yield a negligible reward compared to just being a nomadic newbie forever.


i didn't said what it is bad, just noticed a difference.
but it is not always infrastructure, trade, etc. sometimes it is just a luck at beggining of the world.
you've got a sport of high-q edelveises or clay, and all the game you'll have a lp boost.
trapped? masturbate.
User avatar
tempwad
 
Posts: 383
Joined: Thu Feb 10, 2011 1:03 pm

Re: World 6

Postby Potjeh » Fri Jul 13, 2012 1:00 pm

Yeah, quality spots are a shitty game mechanic and they should axe them come next world.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11812
Joined: Fri May 29, 2009 4:03 pm

Re: World 6

Postby painhertz » Fri Jul 13, 2012 1:07 pm

Potjeh wrote:Yeah, quality spots are a shitty game mechanic and they should axe them come next world.


If someone has better quality resources than you, war them and take them. It provides and incentive for conflict and I'd bet that even now, almost a year into World 6 not all of the best qual spots have been found. In other words, I disagree totally with what you said.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
User avatar
painhertz
 
Posts: 6185
Joined: Sat Jan 22, 2011 2:07 am
Location: Louisiana

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot] and 1 guest