World 7 incoming

Announcements about major changes in Haven & Hearth.

Re: World 7 incoming

Postby ULGMsean » Sun Jun 02, 2013 1:26 pm

Nice, ^_^ hope after this they would update the game with some new features if they have time.
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Re: World 7 incoming

Postby HarryDresden » Sun Jun 02, 2013 1:29 pm

nova wrote:Fuck fuck fuck fuck fuck

That feel when you will be at work for the first 8 hours of this world

Inb4 every single cave and good node are gone


Due to survival now being a hardcap, finding resources is going to take more time. Chances are people are going to start settling on their first q20, and start expanding from there. Grinding to 100 Survival on a forager is going to be pretty important for finding the super high quality nodes.
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Re: World 7 incoming

Postby Vesanus » Sun Jun 02, 2013 1:30 pm

I like the idea of wilderness only spawns. It will be challenging to find my bro, yet awesome.

Death to alts! :C
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Re: World 7 incoming

Postby kris_hole » Sun Jun 02, 2013 1:34 pm

I understand why wilderness spawns would stop the whole alt thing. I also think it is a terrible idea though. considering the size of the world, it could take days for friends to find each other, especially with having to wait until you have boat making.

Not to mention it also kills the current way to trade of making an alt to port them to the other village and then back. IMO, it'll cause more problems than good.
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Re: World 7 incoming

Postby Yolan » Sun Jun 02, 2013 1:40 pm

kris_hole wrote:I understand why wilderness spawns would stop the whole alt thing. I also think it is a terrible idea though. considering the size of the world, it could take days for friends to find each other, especially with having to wait until you have boat making.

Not to mention it also kills the current way to trade of making an alt to port them to the other village and then back. IMO, it'll cause more problems than good.


The only way I would support it is if they brought back those whatitcallit village spawn point things.
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Re: World 7 incoming

Postby dackT-E » Sun Jun 02, 2013 1:44 pm

Yolan wrote:
kris_hole wrote:I understand why wilderness spawns would stop the whole alt thing. I also think it is a terrible idea though. considering the size of the world, it could take days for friends to find each other, especially with having to wait until you have boat making.

Not to mention it also kills the current way to trade of making an alt to port them to the other village and then back. IMO, it'll cause more problems than good.


The only way I would support it is if they brought back those whatitcallit village spawn point things.

you mean charter stone
but im still raged at the bug fixes some i have already thought out how i can destroy and kill without scents
i dont need brickwall anymore instead i will have 7547653436460 fences surrounding me so everyone loses hhp
and (edited to stop myself killing someone in my anger of how the bug fixes were made)
Last edited by dackT-E on Sun Jun 02, 2013 1:48 pm, edited 1 time in total.
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Re: World 7 incoming

Postby arriel » Sun Jun 02, 2013 1:47 pm

Vesanus wrote:I like the idea of wilderness only spawns.

I really hope Jorb was joking. I had hard enough time explaining my newbie friends what to click in a spawn room.
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Re: World 7 incoming

Postby Kitamie » Sun Jun 02, 2013 1:53 pm

So there is no more spawning at friends hf's? Can this be confirmed please or is this just something that someone has typed?
Last edited by Kitamie on Sun Jun 02, 2013 1:53 pm, edited 1 time in total.
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Re: World 7 incoming

Postby Nicstar543543 » Sun Jun 02, 2013 1:53 pm

Too bad not next week sunday/monday, then I could play all I want :D. sadly I have exams. Thanks for the new world though.
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Re: World 7 incoming

Postby Nate_H » Sun Jun 02, 2013 1:56 pm

Surrounding yourself with fences wouldn't be effective, you would have to build them all around your base.
And to deny someone 100 HHP it would take 10,000+ branches.
Too legit to quit.
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