The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future, II

Postby borka » Tue Jan 13, 2015 12:50 am

Even a closed source client doesn't prevent decompiling and thus custom clients - i guess even a precompiled client wouldn't really hinder coders unless it's not highly encrypted which again might cause maintenance problems

I'm voting for Open Source and custom clients where strict rules would help more like : things that a custom client isn't allowed to do, all custom clients have to be published openly and with accessible Source code

while there's still the policing problem then
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Re: The Ghost of Christmas Future, II

Postby Ryune » Tue Jan 13, 2015 1:00 am

i hate how the custom clients would hide all the buildings and give more sight so much advantage and when people try to look up videos they would think "oh there are no houses in this game, that is so lame"
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Re: The Ghost of Christmas Future, II

Postby borka » Tue Jan 13, 2015 1:05 am

Image

oops what a lame world - no cars ...
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Re: The Ghost of Christmas Future, II

Postby loftar » Tue Jan 13, 2015 2:59 am

Kaios wrote:Enjoy trying to figure out the logic behind that one.

Oh come on now, you know that's not the only argument. We already had this discussion in the IP forum and you conceded many of my points.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: The Ghost of Christmas Future, II

Postby Kaios » Tue Jan 13, 2015 3:04 am

loftar wrote:
Kaios wrote:Enjoy trying to figure out the logic behind that one.

Oh come on now, you know that's not the only argument. We already had this discussion in the IP forum and you conceded many of my points.


Yes, but...

http://www.youtube.com/watch?v=LjfkynJ4hbI
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Re: The Ghost of Christmas Future, II

Postby loftar » Tue Jan 13, 2015 3:06 am


Then I guess you'll just have to...
Image

And by the by,
Kaios wrote:I would assume there would be less one would be able to actually modify with a closed source client in comparison to an open source

That's not true.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: The Ghost of Christmas Future, II

Postby stickman » Tue Jan 13, 2015 3:52 am

LadyV wrote:
stickman wrote:Maybe think about some kind of Curio locking system so you need to find or make your own curios... and alts would only be able to make very poor q curios... instead of one crafter per village making curios for everyone. needs to be more thought out though since it would drastically alter training which uses the rare curios currently... Maybe found curios are tradable but crafted ones are locked to the person?


No I dont like this. This set up a loophole for abuse. If you create a protected item that increases power that only its creator made then you artificially set up a boon for those who can use it to raid and rebuild. Items must always have the chance to be lost.

Now I do think what you have already started studying should not be usable by others. Maybe even the percentage of time studied reduces the LP value if removed before completion. But that's as far as I'm willing to go on it.


how is that abusable? please explain... under semi-account bound curios system you would have to take your crafter out to the swamps if you wanted bluebells... or you would have to get dex+sewing on your fighter to make straw dolls depending on which kind of curios were bound to the account.

I am curious what would your solution is to people botting pearls/flotsams/mountain curios/bluebells etc.
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Re: The Ghost of Christmas Future, II

Postby overtyped » Tue Jan 13, 2015 5:06 am

The only way to stop botting is to ban them, however that will only get rid of most of them, the more skilled botters will make undetectable bots, it's fighting a losing battle.
The alternative is players taking matters into their own hands and killing them, which would stop some of the botting, but the extreme ones that brickwall entire swamps or mountains still get away with it.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: The Ghost of Christmas Future, II

Postby LadyV » Tue Jan 13, 2015 6:04 am

stickman wrote:
LadyV wrote:
No I dont like this. This set up a loophole for abuse. If you create a protected item that increases power that only its creator made then you artificially set up a boon for those who can use it to raid and rebuild. Items must always have the chance to be lost.

Now I do think what you have already started studying should not be usable by others. Maybe even the percentage of time studied reduces the LP value if removed before completion. But that's as far as I'm willing to go on it.


how is that abusable? please explain... under semi-account bound curios system you would have to take your crafter out to the swamps if you wanted bluebells... or you would have to get dex+sewing on your fighter to make straw dolls depending on which kind of curios were bound to the account.

I am curious what would your solution is to people botting pearls/flotsams/mountain curios/bluebells etc.


I explained myself quite well. However if you need more I shall try to explain.

If you create curios as bound to the character then only they can use them. Thats not a solution, its a problem. You create an item that can improve a characters stats and you make it exempt from being removed or threatened. You create a situation where you store LP exclusively for that person. It can't be taken and used by another.

You essentially allow raiders to go out kill and steal and be safe in the knowledge their curios will still be there to revive them even if they get counter raided. You create a vicious cycle of protectionism. The game is perma-death so curios must remain able to be taken, stolen, or lost.

I never talked about botting, just your suggestion. However about botting may I suggest your approaching it from the wrong perspective. Bots are not the enemy. People who use them and abuse them to gain advantage are the issue. It's more a matter of changing that mindset.

Botters are not always bad people but they do strain the spirit of fair play. A Human can outdo a bot easily. A Human however can not compete with a dozen going at the same time. That is the advantage they have. (And before I hear the bot and anti-bot arguments resume please don't we have heard it all before.)

If you want to change botting change the mindset of those who use them. People will do what they will. The only true solutions is to have the need for them diminish and people to not support the use of them. All of that though must be in good will. It is a game after all.
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Re: The Ghost of Christmas Future, II

Postby MagicManICT » Tue Jan 13, 2015 8:22 am

LadyV wrote:Botters are not always bad people but they do strain the spirit of fair play. A Human can outdo a bot easily.


A human can never outdo a properly designed automaton. If a person is outdoing his/her automata, then they really need to work on the designs and programming more.

To note, it's only straining to fair play if use of bots are grey areas. If they are allowed (because the developer can't or doesn't do anything to restrain them), then it's as much fair play and considered necessary to use to "power game." That's the situation you have in games like Haven where daily chores are extremely grindy and more or less easy to automate. I've ran across games where it's not only considered fair, but idiocy to not run the bots. The only key being that you can get your account banned and game possessions wiped if you're caught botting afk, even if running more than one account at a time. You're thus effectively limited to running a number of bots equal to the number of windows you can watch for a GM to show up and chat you up.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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