Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Announcements about major changes in Haven & Hearth.

Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Postby dafels » Mon Jul 20, 2015 12:30 am

teleporting by CRs is fine, as long you can't teleport supergrids distance with a single CR as it is now lol.

Teleporting to HF should stay.
Teleporting to idol should be removed in my opinion.

overtyped wrote:sigh.. what if u just limited crossroads to like 20 squares, then we can avoid this key shenanegans.


this.
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Postby toshirohayate » Mon Jul 20, 2015 12:36 am

overtyped wrote:
Pleeb wrote:
simimi wrote:I guess no-lootable keys will be mandatory if you cant TP.
PS : did you read something about HF TP ? thougth there will be no TP at all beside roads.

Or lootable keys.

...Everything comes with a risk.

sigh.. what if u just limited crossroads to like 20 squares, then we can avoid this key shenanegans.


Keys bring a really fun element to the game, at the same time, it brings a really inefficient one. I love the idea of killing someone in the wild and getting a key. Which may be a realistic situation in Hafen due to the fact that a lot of people will be too lazy to make gatekeeper Alts and bring them there.

That said, what's annoying about keys is having to either share them, distribute them, or having a gatekeeper. If you can't teleport outside the walls, you'd have to have that alt/char open and close the gate over and over again. I believe CRs will be removed only because Jorbtar want it to where we utilize roads to the fullest. Which means bringing wagons, carts, horses, and other things that requires gate opening to get through. The question is, if we're traveling via Wagons, are the gates going to be bigger so we can fit inside the walls to trade? Or are people going to teleport along roads carrying LCs? There's a lot of questions left about teleportation. :/
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Postby Praven » Mon Jul 20, 2015 12:45 am

There are several things I would like to discuss with the new Hafen.

1. Bridges, Now hear me out. It sounds like you are trying to implement something you build in the game to cross over the water... Nah, Don't go down that path... Make it simple... the water is shallow on the edge of the water and can be walked on. Why not add it in the landscaping tab, use dirt on the water to make it shallow and people can walk over it and boats will easily pass by it. You could call it a dam even...

2. Locks, This is something else I hope to see in the game. I love my friends and random looting strangers as much as the next guy but it would be nice to put locks with keys or perhaps changeable codes for chests, houses, gates. Now I know what everyone is thinking... How will people steal yada yada... this would add a great new skill called lock picking.... Now breaking through gates would suck but houses and chests should be in the game... I just play with a lot of noob friends and this would be nice to keep them out.

3. Tool Containers, Tool boxes, Tool racks, and perhaps Tool belts... Tool belts would be nice to have so when you are cutting trees, boards, mining, or farming... it will quickly switch out the tools for you... It would also be nice for the other three so you have a place to store all your fancy tools.

4. Spawning, I love the idea of no hearth secrets. I have no problem traveling across the world to find my friends. It adds to the adventure of the game.

If I see think of anything else I'd like to see I'll let you know... thanks for listening.. My GF poped in and I got to go talk to her!
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Postby TeckXKnight » Mon Jul 20, 2015 1:38 am

Praven wrote:1. Bridges

I expected better from the capital of Swadia.
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Postby Avulsio » Mon Jul 20, 2015 2:28 am

TeckXKnight wrote:
Praven wrote:1. Bridges

I expected better from the capital of Swadia.


Image
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Postby Robben_DuMarsch » Mon Jul 20, 2015 2:32 am

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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Postby venatorvenator » Mon Jul 20, 2015 2:59 am

Avulsio wrote:
TeckXKnight wrote:
Praven wrote:1. Bridges

I expected better from the capital of Swadia.

Image

:D
Xcom wrote:Most good things last only a short time
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Postby Amigopen » Mon Jul 20, 2015 9:53 am

Sorry for being late for the hype train.

Image

Also, if you really ARE gonna remove the HS, something like a time limit like the Baby Blue Eyes things for teleporting to your friend as well as having a limited amount of people teleporting to the single friend should be a thing. If you think this is a bad idea, go ahead and disagree.
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Postby Pleeb » Mon Jul 20, 2015 1:28 pm

Amigopen wrote:Also, if you really ARE gonna remove the HS, something like a time limit like the Baby Blue Eyes things for teleporting to your friend as well as having a limited amount of people teleporting to the single friend should be a thing. If you think this is a bad idea, go ahead and disagree.

Loftar has mentioned party arrows have even been removed, to increase the difficulty of meeting up. I think the goal of removing the HS is to make it very difficult, if not improbably, to meet up with friends IRL- he wants to make this more about local communities in-game banding together.
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Postby painhertz » Mon Jul 20, 2015 4:29 pm

32 Days....... The anticipation.....so strong.......
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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