Grable wrote:Now here's the important question, do we call this world 1 or world 8
They already stated it's World 8, it's not a new Haven, just a continuation of the development of Haven.
Grable wrote:Now here's the important question, do we call this world 1 or world 8
Cavi587 wrote:Soo... No one even noticed my idea for customization microtransactions that would be cool. Ah, ok, I kinda expected that considering the rate this thread gains pages.
TestDem wrote:Cavi587 wrote:Soo... No one even noticed my idea for customization microtransactions that would be cool. Ah, ok, I kinda expected that considering the rate this thread gains pages.
deal with it. there is no room for attention-whores
*joking*
Cavi587 wrote:TestDem wrote:Cavi587 wrote:Soo... No one even noticed my idea for customization microtransactions that would be cool. Ah, ok, I kinda expected that considering the rate this thread gains pages.
deal with it. there is no room for attention-whores
*joking*
Haha, yeah :p But completely serious, I jsut thought that my idea could really work
Cavi587 wrote:In my opinion a great form of supporting the game would be - like many people said before me - customization. But I have an original idea, at leat I hope it is original. So, let me begin. You have your standard clothing and weaponry, right? Now imagine that. A shop where you can buy "theme crystals" (or whatever item would fit, but I think a crystal is a good choice). After you buy it, you keep it in an "account backpack" which can be used only for these crystals. You can open this BP on every character on your account and you can't lose it. Once you have the crystal in your "account BP", you can assign it to any weapon/outfit. When you die/give the item away, the crystal comes back to your "account BP". Now, what I meant by "theme" crystals? Let me explain. You have different collections. "Collection of darkness", "Collection of light", "Collection of whatever-you-wanna-put-in-the-game". Each collection obviously has it's theme (Like in the names: dark, light etc.). Imagine a shirt, or an armor. By default it looks normal, but when you assign a theme crystal to it, it changes it's look. When you assign a "dark theme" crystal, it's purple (or black), it has some spikes and things like that, but when you put a "light theme" crystal in it, it's White/gold with some cool ornaments etc. Each crystal can be assigned to one item at a time (but you can take them off). I hope you get the general idea. English isn't my native language, so I hope my post is readable. Now, back to the topic. I know that it would take a lot of time to make all the different "collections", but it could be implemented over time. I think that for the start dark and light are good themes. And it could be availible only for more "neutral" looking items, not special ones that have their own theme, that would save a lot of time. What do you think people? I bet someone actually used a system like that, there are a lot of games with microtransactions, but I came up with it by myself and I thought it would be cool.
Cavi587 wrote:@UPCavi587 wrote:In my opinion a great form of supporting the game would be - like many people said before me - customization. But I have an original idea, at leat I hope it is original. So, let me begin. You have your standard clothing and weaponry, right? Now imagine that. A shop where you can buy "theme crystals" (or whatever item would fit, but I think a crystal is a good choice). After you buy it, you keep it in an "account backpack" which can be used only for these crystals. You can open this BP on every character on your account and you can't lose it. Once you have the crystal in your "account BP", you can assign it to any weapon/outfit. When you die/give the item away, the crystal comes back to your "account BP". Now, what I meant by "theme" crystals? Let me explain. You have different collections. "Collection of darkness", "Collection of light", "Collection of whatever-you-wanna-put-in-the-game". Each collection obviously has it's theme (Like in the names: dark, light etc.). Imagine a shirt, or an armor. By default it looks normal, but when you assign a theme crystal to it, it changes it's look. When you assign a "dark theme" crystal, it's purple (or black), it has some spikes and things like that, but when you put a "light theme" crystal in it, it's White/gold with some cool ornaments etc. Each crystal can be assigned to one item at a time (but you can take them off). I hope you get the general idea. English isn't my native language, so I hope my post is readable. Now, back to the topic. I know that it would take a lot of time to make all the different "collections", but it could be implemented over time. I think that for the start dark and light are good themes. And it could be availible only for more "neutral" looking items, not special ones that have their own theme, that would save a lot of time. What do you think people? I bet someone actually used a system like that, there are a lot of games with microtransactions, but I came up with it by myself and I thought it would be cool.
What do you think about it?
Cavi587 wrote:What do you think about it?
Cavi587 wrote:@UPCavi587 wrote:In my opinion a great form of supporting the game would be - like many people said before me - customization. But I have an original idea, at leat I hope it is original. So, let me begin. You have your standard clothing and weaponry, right? Now imagine that. A shop where you can buy "theme crystals" (or whatever item would fit, but I think a crystal is a good choice). After you buy it, you keep it in an "account backpack" which can be used only for these crystals. You can open this BP on every character on your account and you can't lose it. Once you have the crystal in your "account BP", you can assign it to any weapon/outfit. When you die/give the item away, the crystal comes back to your "account BP". Now, what I meant by "theme" crystals? Let me explain. You have different collections. "Collection of darkness", "Collection of light", "Collection of whatever-you-wanna-put-in-the-game". Each collection obviously has it's theme (Like in the names: dark, light etc.). Imagine a shirt, or an armor. By default it looks normal, but when you assign a theme crystal to it, it changes it's look. When you assign a "dark theme" crystal, it's purple (or black), it has some spikes and things like that, but when you put a "light theme" crystal in it, it's White/gold with some cool ornaments etc. Each crystal can be assigned to one item at a time (but you can take them off). I hope you get the general idea. English isn't my native language, so I hope my post is readable. Now, back to the topic. I know that it would take a lot of time to make all the different "collections", but it could be implemented over time. I think that for the start dark and light are good themes. And it could be availible only for more "neutral" looking items, not special ones that have their own theme, that would save a lot of time. What do you think people? I bet someone actually used a system like that, there are a lot of games with microtransactions, but I came up with it by myself and I thought it would be cool.
What do you think about it?
Warning: Salem features permanent death and an open loot system, which means that any items bought here might be lost in game.
loftar wrote:Your idea is horribly inefficient from a development standpoint, though. With just 2 of your crystals, that means that whenever we were to add a new piece of clothing, Jorb would need to make three different variants of it (I don't see that they could be auto-generated), where most of the variants won't even ever be seen by anyone. That would be a huge deterrent to adding new clothes to the game.
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