Their mechanics still screw the game up more than they can give a good incentive for dramatic interaction.
It is: Spawn the most alts on day 1 of a world to win the game for the next 6 months. That is a shitty mechanic and needs change.
tempwad wrote:the difference is - in world 4 everybody has same speed of growing lp, now speed depends of quality of curiosities.
then more progress of a village, the faster lp gain is.
MagicManICT wrote:Well... actually, LP gain under the old system was tied to quality, too. You got 3x as many LP for making q90 bread as you did for making q10, so nothing much has changed in that regard.
Potjeh wrote:Yeah, quality spots are a shitty game mechanic and they should axe them come next world.
leah wrote:Potjeh wrote:Yeah, quality spots are a shitty game mechanic and they should axe them come next world.
You ruined Salem already with your complaints, do you need to ruin Haven too? >>
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