World 7 incoming

Announcements about major changes in Haven & Hearth.

Re: World 7 incoming

Postby Zachary09 » Sun Jun 02, 2013 2:07 pm

Nate_H wrote:Surrounding yourself with fences wouldn't be effective, you would have to build them all around your base.
And to deny someone 100 HHP it would take 10,000+ branches.

Fake.
You only need to use 1 branch to rend the signpost unremovable. 10 000 branches would force someone to loose 10 000 HHP.
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Re: World 7 incoming

Postby NOOBY93 » Sun Jun 02, 2013 2:08 pm

Zachary09 wrote:
Nate_H wrote:Surrounding yourself with fences wouldn't be effective, you would have to build them all around your base.
And to deny someone 100 HHP it would take 10,000+ branches.

Fake.
You only need to use 1 branch to rend the signpost unremovable. 10 000 branches would force someone to loose 10 000 HHP.

But you need to make them all around the base.
You can't make a line of 10000 signs and everything else unprotected and expect him to break all the signs.
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Re: World 7 incoming

Postby Flame » Sun Jun 02, 2013 2:12 pm

Dude. If you wanna a mod for vaults, i can do it.

I'm creating a game like h&h in my freetime and, like all of you knows, i hate player killers. It's not the way i like to play and they ruin my game. BUT in my game, there will be player killes.
Why?
'Cuz a Free World game must give to all kinds of player, his chance to play. There will be the farmer, the crafter, the explorer and also that fucking warrior. I'm no one to decide who have the right to play and who not, in my game.

And the same is in H&H. If someone is a player killer but follow correctly the basic rules (no exploit, regular vaults etc.) i'm no one to decide that he must not play. Also, i'm not in a faction and i don't want to dominate anyone or anything. It's not my way to play.
Anyway no one of you know me in real, no one of you is a real friend so no one of you Know me. And you'll never know me more than now, so that's all i can say.

I'm sure that have a mod will be helpfull, so i suggest to you to choose someone after or later and then try to convince Jorb or Loftar to do what we ask to him.
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Re: World 7 incoming

Postby TeckXKnight » Sun Jun 02, 2013 2:13 pm

Kitamie wrote:So there is no more spawning at friends hf's? Can this be confirmed please or is this just something that someone has typed?

Of course it can't be confirmed. Jorb mentioned it as a way to solve alts and everyone flipped assuming it was being implemented imminently. =)
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Re: World 7 incoming

Postby Kitamie » Sun Jun 02, 2013 2:15 pm

TeckXKnight wrote:
Kitamie wrote:So there is no more spawning at friends hf's? Can this be confirmed please or is this just something that someone has typed?

Of course it can't be confirmed. Jorb mentioned it as a way to solve alts and everyone flipped assuming it was being implemented imminently. =)

Thanks for the quick response. :)
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Re: World 7 incoming

Postby NOOBY93 » Sun Jun 02, 2013 2:17 pm

Flame wrote:Dude. If you wanna a mod for vaults, i can do it.

I'm creating a game like h&h in my freetime and, like all of you knows, i hate player killers. It's not the way i like to play and they ruin my game. BUT in my game, there will be player killes.
Why?
'Cuz a Free World game must give to all kinds of player, his chance to play. There will be the farmer, the crafter, the explorer and also that fucking warrior. I'm no one to decide who have the right to play and who not, in my game.

And the same is in H&H. If someone is a player killer but follow correctly the basic rules (no exploit, regular vaults etc.) i'm no one to decide that he must not play. Also, i'm not in a faction and i don't want to dominate anyone or anything. It's not my way to play.
Anyway no one of you know me in real, no one of you is a real friend so no one of you Know me. And you'll never know me more than now, so that's all i can say.

I'm sure that have a mod will be helpfull, so i suggest to you to choose someone after or later and then try to convince Jorb or Loftar to do what we ask to him.

It's not like nobody else suggested mods to destroy vaults.
J&L don't want to make anyone an in-game mod, it destroys the freedom, and they only interfere when bugs are abused (too much).
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Re: World 7 incoming

Postby ramones » Sun Jun 02, 2013 2:27 pm

TeckXKnight wrote:
Kitamie wrote:So there is no more spawning at friends hf's? Can this be confirmed please or is this just something that someone has typed?

Of course it can't be confirmed. Jorb mentioned it as a way to solve alts and everyone flipped assuming it was being implemented imminently. =)


I hope they at least read my suggestion, that new char can get HF (alt or no alt), others can spawn at that HF with HS ... BUT get no HF afterwards + cooldown of 1hour, or maybe 30min? Whatever, just that CD is present so no spamming is there and that solves most of the alt troubles with alt/hf griefing.
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
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Re: World 7 incoming

Postby NOOBY93 » Sun Jun 02, 2013 2:28 pm

ramones wrote:
TeckXKnight wrote:
Kitamie wrote:So there is no more spawning at friends hf's? Can this be confirmed please or is this just something that someone has typed?

Of course it can't be confirmed. Jorb mentioned it as a way to solve alts and everyone flipped assuming it was being implemented imminently. =)


I hope they at least read my suggestion, that new char can get HF (alt or no alt), others can spawn at that HF with HS ... BUT get no HF afterwards + cooldown of 1hour, or maybe 30min? Whatever, just that CD is present so no spamming is there and that solves most of the alt troubles with alt/hf griefing.

They don't mean that kind of alts. Waiting 1 hour to spawn each alt isn't much, it's just an annoyance for big groups.
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Re: World 7 incoming

Postby ramones » Sun Jun 02, 2013 2:43 pm

Its still something what can bring bigger faction together in start of the world. Some people who wanna play together, wether that is Dis, AD or a group of 3 Slovenians, would need quite an effort to gather forces together. So I don't support this "feature".

And I'm not sure what kinda alts they mean then? I saw jorb mentioning only wilderness spawns are possible.
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
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Re: World 7 incoming

Postby NOOBY93 » Sun Jun 02, 2013 2:47 pm

ramones wrote:Its still something what can bring bigger faction together in start of the world. Some people who wanna play together, wether that is Dis, AD or a group of 3 Slovenians, would need quite an effort to gather forces together. So I don't support this "feature".

And I'm not sure what kinda alts they mean then? I saw jorb mentioning only wilderness spawns are possible.

He mentioned it as a way to prevent alts (I think), not that it's going to get implemented.
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