The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future, II

Postby loftar » Tue Jan 13, 2015 8:56 am

MagicManICT wrote:A human can never outdo a properly designed automaton. If a person is outdoing his/her automata, then they really need to work on the designs and programming more.

I don't think that's a universal statement, though. To take an obvious example, most games' AI opponents are usually close to trivial for (well trained) humans to beat, but far from trivial to further improve. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9045
Joined: Fri Apr 03, 2009 7:05 am

Re: The Ghost of Christmas Future, II

Postby Robben_DuMarsch » Tue Jan 13, 2015 9:31 am

I guess the less important fact is not if a bot can outdo a human in all instances.
But whether bots, as they are deployed in Haven (and may be deployed in Haven 2), are able to increase performance for a to such a degree that it renders others unable to compete, and therefore must bot or be placed at a severe disadvantage.
User avatar
Robben_DuMarsch
 
Posts: 2289
Joined: Wed Sep 28, 2011 2:58 am

Re: The Ghost of Christmas Future, II

Postby Xcom » Tue Jan 13, 2015 12:57 pm

LadyV wrote:If you want to change botting change the mindset of those who use them. People will do what they will. The only true solutions is to have the need for them diminish and people to not support the use of them. All of that though must be in good will. It is a game after all.

Hear hear. I salute you for this. One that finally gets it.

loftar wrote:I don't think that's a universal statement, though. To take an obvious example, most games' AI opponents are usually close to trivial for (well trained) humans to beat, but far from trivial to further improve. :)

Challenge accepted. Time to make a combartz bot that can outdo a human. If it works, will there be a reward in form of rally mechanics (not the pornstarkind) possibly?
User avatar
Xcom
 
Posts: 1105
Joined: Wed Dec 14, 2011 1:43 pm

Re: The Ghost of Christmas Future, II

Postby _Gunnar » Tue Jan 13, 2015 4:40 pm

loftar wrote:
MagicManICT wrote:A human can never outdo a properly designed automaton. If a person is outdoing his/her automata, then they really need to work on the designs and programming more.

I don't think that's a universal statement, though. To take an obvious example, most games' AI opponents are usually close to trivial for (well trained) humans to beat, but far from trivial to further improve. :)


http://overmind.cs.berkeley.edu

although its true it was far from trivial for them to make it this good :p

most game developers wouldn't bother making a good ai, because who wants to be beaten constantly anyway?

personally i would love it if bots you ran into tried to fight you in haven, i imagine it wouldn't be hard to write a bot that could do basic movement combat, but i bet anyone experienced would be able to glitch it... however currently it would be impossible to actually kill one, just make it run away (although i guess you could herd it into a lake)
Image
User avatar
_Gunnar
 
Posts: 1430
Joined: Thu Dec 22, 2011 1:15 pm

Re: The Ghost of Christmas Future, II

Postby rye130 » Tue Jan 13, 2015 5:12 pm

loftar wrote:
MagicManICT wrote:A human can never outdo a properly designed automaton. If a person is outdoing his/her automata, then they really need to work on the designs and programming more.

I don't think that's a universal statement, though. To take an obvious example, most games' AI opponents are usually close to trivial for (well trained) humans to beat, but far from trivial to further improve. :)


I believe most AI opponents are intentionally dumbed down to an interesting level to play against.
User avatar
rye130
 
Posts: 2552
Joined: Mon Feb 01, 2010 9:41 pm

Re: The Ghost of Christmas Future, II

Postby NaoWhut » Tue Jan 13, 2015 5:20 pm

rye130 wrote:
loftar wrote:
MagicManICT wrote:A human can never outdo a properly designed automaton. If a person is outdoing his/her automata, then they really need to work on the designs and programming more.

I don't think that's a universal statement, though. To take an obvious example, most games' AI opponents are usually close to trivial for (well trained) humans to beat, but far from trivial to further improve. :)


I believe most AI opponents are intentionally dumbed down to an interesting level to play against.


Gotta agree with you there
ImageImage
User avatar
NaoWhut
 
Posts: 4852
Joined: Sun Aug 30, 2009 11:55 pm
Location: |.

Re: The Ghost of Christmas Future, II

Postby Kaios » Tue Jan 13, 2015 5:43 pm

loftar wrote:And by the by,
Kaios wrote:I would assume there would be less one would be able to actually modify with a closed source client in comparison to an open source

That's not true.


So why exactly would almost any other game developer take steps to prevent the modification and duplication of their client if it is such a fruitless endeavour? You'd think they would take a similar approach to yours and just have an open source client rather than wasting time, effort and resources in creating something that clearly must have no effective purpose.
User avatar
Kaios
 
Posts: 9171
Joined: Fri Jul 30, 2010 2:14 am

Re: The Ghost of Christmas Future, II

Postby Woot » Tue Jan 13, 2015 6:40 pm

I'm sorry I brought it up :(
Stand your ground loftar, Your reasoning makes sense to me, Most vocal does not mean most correct.

Secondary question, Are half the rivers and clay nodes and swamps still going to be penis shaped?
And I saw you jump off a cliff, is there going to be cliff climbing?
From: NaoWhut
To: Woot
deffinitely, best fight i've ever gotten
Thanks man.
User avatar
Woot
 
Posts: 228
Joined: Thu Jan 20, 2011 3:32 am

Re: The Ghost of Christmas Future, II

Postby jorb » Tue Jan 13, 2015 6:55 pm

Kaios wrote:You'd think they would take a similar approach to yours and just have an open source client rather than wasting time, effort and resources in creating something that clearly must have no effective purpose.


Yes. You really would think that. If they would care to enlighten us with their reasons then that should be most interesting.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: The Ghost of Christmas Future, II

Postby Kaios » Tue Jan 13, 2015 7:22 pm

Woot wrote:I'm sorry I brought it up :(
Stand your ground loftar, Your reasoning makes sense to me, Most vocal does not mean most correct.


Don't be dumb, it's not as if I have a personal vendetta. I am merely attempting to convey my opinion on a topic I feel rather strongly about. Being the most vocal doesn't mean I think I am correct, it simply means hardly anyone else is adding their input on this.

In the past, there had always been a general consensus that while custom clients did in fact provide a better playing experience than the default client, it did not mean players enjoyed their existence. They were a means to an end, mostly due to the incapability of the default client to be maximized (At least that was my main issue). However, they have certainly advanced far past the early stages of their creation and in my opinion have only become a bane on the overall atmosphere this game is intended to offer.
User avatar
Kaios
 
Posts: 9171
Joined: Fri Jul 30, 2010 2:14 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot] and 6 guests