Server issues: New server

Announcements about major changes in Haven & Hearth.

Re: Server issues: New server

Postby windmaker » Fri Jan 16, 2015 10:31 pm

and oath is work, cumfirmed by davis.
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Re: Server issues: New server

Postby KwonChiMin » Fri Jan 16, 2015 10:40 pm

@Loftar anything new we should know about?
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Re: Server issues: New server

Postby Metruption » Fri Jan 16, 2015 10:47 pm

good news the chickens survived :D
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Re: Server issues: New server

Postby loftar » Fri Jan 16, 2015 10:54 pm

Dzedajus wrote:You were asking for it Loftar, it was a matter of time.

Sure, but I'd still like to know what caused it.

I also doubt it was intentional, btw.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Server issues: New server

Postby lacucaracha » Fri Jan 16, 2015 10:55 pm

Am i the only one lagging?
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Re: Server issues: New server

Postby Metruption » Fri Jan 16, 2015 10:56 pm

lacucaracha wrote:Am i the only one lagging?

I'm lagging too.

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Re: Server issues: New server

Postby Dzedajus » Fri Jan 16, 2015 11:02 pm

I am pretty sure it was intentional, even I tried coming up with shitty plans mostly for laughs.
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Re: Server issues: New server

Postby borka » Fri Jan 16, 2015 11:06 pm

Dzedajus wrote:I am pretty sure it was intentional,


then you sure have evidence - share it with us ... :roll:
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Re: Server issues: New server

Postby Dzedajus » Fri Jan 16, 2015 11:44 pm

Many people complained it is possible that someone will go out of their way just to crash server I might be wrong of course.
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Re: Server issues: New server

Postby Oddity » Sat Jan 17, 2015 12:04 am

#haven wrote:(12:55:45) <loftar> Does anyone know what village "Empire of Hate" is?
(12:56:02) <Asendre> nope, but now i'm curious
(12:56:08) <Asendre> does it have to do something with the crash?
(12:56:15) <loftar> It is related. :)
(12:56:29) <Asendre> i see
(12:56:55) <Asendre> do you know what happened yet?
(12:57:01) <loftar> Not exactly.
(12:57:08) <Asendre> strange
(12:57:17) <loftar> Is it?
(12:57:52) <Xcom> how can the all knowing not know what the reason for the crash to be?
(12:58:04) <Asendre> yeah seems like a weird way for it to crash without you knowing what caused it
(12:58:13) <loftar> Well, I know the proximate, but not the root, cause.
(12:58:56) <Asendre> can we know what it was?
(12:59:06) <Asendre> perhaps with our autistic minds we can help figure it out
(12:59:23) <loftar> Well, there is one player who might possibly be aware, though I'm not sure if he actually did anything.
(12:59:28) * Whimsy has joined #haven
(12:59:38) <Asendre> who is that player?
(12:59:44) <loftar> He's a Russian, however, so I'm not holding high hopes in being able to communicate. ^^
(12:59:48) <loftar> gud_war
(12:59:49) <Asendre> oh god damn
(13:00:39) <Xcom> por sod about to get nuked
(13:01:23) <Asendre> can we know what the crash was caused by?
(13:01:32) <Asendre> like are there any hints or pointers towards one thing that caused it?
(13:01:52) <loftar> Well, I can't really express the proximate cause for you in any meaningful way other than to say data structure corruption.
(13:02:18) <Asendre> and what data is this?
(13:02:22) <Asendre> character, map, etc?
(13:02:39) <loftar> Internal indexing structures. :)
(13:02:51) <Asendre> damn
(13:03:10) <Asendre> sure beats me messing around and finding a crash
(13:03:15) <Asendre> this guy is hardcore
(13:03:20) <Asendre> if he crashed it inentionally, that is
(13:03:21) <loftar> But, well, concisely put, an object being carried on a raft is gone even though it isn't.
(13:03:52) <Asendre> so the object data is still there but the index for it is gone?
(13:04:05) <Xcom> lol I think I know how he did it then
(13:04:10) <loftar> It has mysteriously been unlinked.
(13:04:27) <Xcom> maybe I should send it via pm
(13:04:42) <loftar> Pray tell
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