The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future, II

Postby loftar » Tue Jan 13, 2015 7:54 pm

Kaios wrote:So why exactly would almost any other game developer take steps to prevent the modification and duplication of their client if it is such a fruitless endeavour? You'd think they would take a similar approach to yours and just have an open source client rather than wasting time, effort and resources in creating something that clearly must have no effective purpose.

To be fair, most of their countermeasures are not technological but highly manual in having GMs that try to find and police bots in-game, and that's clearly not going to happen here. Also, it is out of concern of having their IP stolen, of which we have so relatively little in the client anyway. Not to mention also that the technological countermeasures they do have are fairly advanced and often take the development efforts of entire teams (Warden, for instance), so that's also a reason why that, too, is not going to happen here.

_Gunnar wrote:most game developers wouldn't bother making a good ai, because who wants to be beaten constantly anyway?

rye130 wrote:I believe most AI opponents are intentionally dumbed down to an interesting level to play against.

While this is of course true to some extent, one would think that they wouldn't cap out so quickly then, at least, for the benefit of those (not too few) players that want more challenge.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: The Ghost of Christmas Future, II

Postby Jackard » Tue Jan 13, 2015 7:54 pm

We put our faith in boshaw. He and those like him shall deliver us from the godawful Seatribe interface.
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Re: The Ghost of Christmas Future, II

Postby Jackard » Tue Jan 13, 2015 7:59 pm

You can tell the UI is going to be shit when they start defending single option flower menus and the removal of basic QoL features such as "play an MMO with your friends"
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Re: The Ghost of Christmas Future, II

Postby jorb » Tue Jan 13, 2015 8:17 pm

Jackard wrote:We put our faith in boshaw. He and those like him shall deliver us from the godawful Seatribe interface.


... and Seatribe can instead spend their time working on things they actually care about, rather than on making minor but time-consuming detail changes to an unfinished client, the final needs and ideal dispositions of which are in perpetual flux anyway?

Sounds about right to me.
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Re: The Ghost of Christmas Future, II

Postby jorb » Tue Jan 13, 2015 8:21 pm

I grew up on Nintendo and DOS games. I can play through a straw.

You kids and your damned motorcycles can just gitof my lawn.
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Re: The Ghost of Christmas Future, II

Postby Jackard » Tue Jan 13, 2015 8:22 pm

So far I've only seen two progressive features out of you guys - hearthlings automatically harvesting an entire field and your buildings automatically drawing materials from nearby stockpiles.
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Re: The Ghost of Christmas Future, II

Postby Potjeh » Tue Jan 13, 2015 8:26 pm

But if we have GMs that ban bots, people will just make bots that are better at convincing GMs they're humans than actual humans are.
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Re: The Ghost of Christmas Future, II

Postby jorb » Tue Jan 13, 2015 8:29 pm

Jackard wrote:So far I've only seen two progressive features out of you guys - hearthlings automatically harvesting an entire field and your buildings automatically drawing materials from nearby stockpiles.


Our focus, indeed, has primarily been on getting the game back up to working order at all. Apologies.
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Re: The Ghost of Christmas Future, II

Postby Kaios » Tue Jan 13, 2015 8:31 pm

jorb wrote:... and Seatribe can instead spend their time working on things they actually care about, rather than on making minor but time-consuming detail changes to an unfinished client, the final needs and ideal dispositions of which are in perpetual flux anyway?

Sounds about right to me.


K well I am calling it now then, custom clients will end up returning to the very state they are in currently, likely much faster than the time it took before. Certainly now that there are already several seasoned veterans of client modification among us.
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Re: The Ghost of Christmas Future, II

Postby jorb » Tue Jan 13, 2015 8:32 pm

Kaios wrote:K well I am calling it now then, custom clients will end up returning to the very state they are in currently, likely much faster than the time it took before. Certainly now that there are already several seasoned veterans of client modification among us.


I certainly would expect nothing less. This is of course true whether we "allow" custom clients or not.
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