Kaios wrote:So why exactly would almost any other game developer take steps to prevent the modification and duplication of their client if it is such a fruitless endeavour? You'd think they would take a similar approach to yours and just have an open source client rather than wasting time, effort and resources in creating something that clearly must have no effective purpose.
To be fair, most of their countermeasures are not technological but highly manual in having GMs that try to find and police bots in-game, and that's clearly not going to happen here. Also, it is out of concern of having their IP stolen, of which we have so relatively little in the client anyway. Not to mention also that the technological countermeasures they do have are fairly advanced and often take the development efforts of entire teams (Warden, for instance), so that's also a reason why that, too, is not going to happen here.
_Gunnar wrote:most game developers wouldn't bother making a good ai, because who wants to be beaten constantly anyway?
rye130 wrote:I believe most AI opponents are intentionally dumbed down to an interesting level to play against.
While this is of course true to some extent, one would think that they wouldn't cap out so quickly then, at least, for the benefit of those (not too few) players that want more challenge.