World 7 incoming

Announcements about major changes in Haven & Hearth.

Re: World 7 incoming

Postby Flame » Sun Jun 02, 2013 3:56 pm

martenx wrote:I am happy that you are going to get dammage as you do criminal acts stuff. Since when you are having a shitton off alts at one off your account you can not easyly let them die. Now you can :)

You found an usefull thing from that "fix"!

+1

XD
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Re: World 7 incoming

Postby ZayexAlt3 » Sun Jun 02, 2013 4:07 pm

Get rid of custom clients for fucks sake!
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Re: World 7 incoming

Postby Flame » Sun Jun 02, 2013 4:09 pm

Get rid of custom clients for fucks sake!

Only if they make a better client! :/

I still remember when i was noob. Me and my cousing organizated with torchs and explored a cave. He was on the right side, i was near him on the left and followed the wall, in the meanwhile i was drawing on a paper the cave and that was fucking cool. When there where large places, we was confused and we called for friends to enlight the middle and walk, discover tile by tile.
That was my first full map.
Last edited by Flame on Sun Jun 02, 2013 4:12 pm, edited 1 time in total.
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Re: World 7 incoming

Postby Saxony4 » Sun Jun 02, 2013 4:12 pm

ZayexAlt3 wrote:Get rid of custom clients for fucks sake!

No. but remove the ability to multi log onto an alt with custom clients
loftar wrote:git da mony
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Re: World 7 incoming

Postby Flame » Sun Jun 02, 2013 4:13 pm

ther's a chance to have an ip check?
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Re: World 7 incoming

Postby SuperNoob » Sun Jun 02, 2013 4:14 pm

martenx wrote:I am happy that you are going to get dammage as you do criminal acts stuff. Since when you are having a shitton off alts at one off your account you can not easyly let them die. Now you can :)

the general idea of losing hhp when commiting crimes makes no sense, but on the other hand its probably going to be the only detterent ever...but if its used as a detterent is 1hhp really going to bother anyone?

I could see the 1 hhp for trespassing since basic trespassing is no big deal(the trespassing steal bugs that don't even leave trespassing scents anyway, so the only real damage you can do trespassing won't cause any hhp damage) but bigger scents should do more damage if its going to be that way. would be nice if the trespassing bugs were fixed though...I mean its trespassing to walk on someone's land but taking things out of signs or picking foragables should leave theft and vandalism scents(theft for signs vandalism for foraging).
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Re: World 7 incoming

Postby Ninijutsu » Sun Jun 02, 2013 4:16 pm

Flame wrote:ther's a chance to have an ip check?


Again, some people have dynamic IP's.
Of another era.
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Re: World 7 incoming

Postby SuperNoob » Sun Jun 02, 2013 4:17 pm

Ninijutsu wrote:Again, most people have dynamic IP's.

fixed
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Re: World 7 incoming

Postby aemaru08 » Sun Jun 02, 2013 4:17 pm

All resources gathered from the wild now have their quality hardcapped by Survival.


That includes dirt from the ground?
Looking for hermits to join my w10 Hermit Team
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Re: World 7 incoming

Postby snuby » Sun Jun 02, 2013 4:18 pm

aemaru08 wrote:
All resources gathered from the wild now have their quality hardcapped by Survival.


That includes dirt from the ground?

Yes, aswell as clay, water and butchering animals.
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