burgingham wrote:Hermedicus, Warri. All back
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
dra6o0n wrote:You know the easiest and simplest way to protect your client from being messed with and abused, is to NOT make it open sourced?
While that doesn't let them hack it, it DOES let you ban and threaten people who dares to exploit and release it without your permission (modifying or creating a client to access your game).
To that end, it would be like actual game corporations vs modders, and unlike the open source thingy, modders wouldn't stay anonymous then.
When you have it being open sourced, the amount of people freely working on the client expands a ton, thus makes it a lot harder to enforce it, because you just gave it away.
No idea why they went open sourced client in the first place when they could have expanded and fixed the client upon request...
The mod industry is only good once the game is complete, not when it's barely stable.
dra6o0n wrote:Well the reason why it went open source was mainly because the devs didn't want to focus on the GUI so much and left it to others...
This reason is EASILY fixed, if they either worked on it based on suggestions from people, and improved on it early on, or let someone skilled to do it for you but limit them to that GNU.
When you open source it, anyone can use it, for good or bad, and it can be used against what the devs want you to use it for.
Well... If you mean botting and macroing, the devs once looked at botting and such as a feature.
>.<
Butko wrote:Botting can be also solved with making game pointless to bot. Current state of game doesn't solve that.
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