Avu wrote:you can't study too much can't eat worth a damn because time limits everywhere.
I agree that this is an aspect of the game with definite downsides, but on the other hand I also think that some phases of Salem development displayed the problems with the opposite position, where any second not spent grinding character values was an unproductive and wasted second, and never left any time to do "fun things" in the game. In a way, it was the introduction of the Inspiration timer that first let me lift my eyes off the ground where the curiosities lie and thus to see the rest of the game, but I most certainly see the downsides of that as well. I honestly don't know where the correct balance lies. We can only keep experimenting.
Avu wrote:Most everything is gated by shit that takes a week to dry
That I think is another thing, however. Planning production so that you have the stuff you need when you need it is one of the aspects of Haven I appreciate the most, and real-time-driven processes is at the heart of that.
spectacle wrote:But do you think that manual inquisition of bots has a place once Haven is out of beta and has become a commercial product
If it does, then at least that place is not in my hands. Policing in-game behavior is, quite simply, not fun. And I would also generally hate seeing GMs roam the world.
Also,
spectacle wrote:out of beta
