Game Development: Some fixes

Announcements about major changes in Haven & Hearth.

Re: Game Development: Some fixes

Postby jorb » Mon Nov 08, 2010 7:30 am

burgingham wrote:Awesome update. Also interesting new avatar and sig :P Did not recognize it was Moltke until you put the signature in.


8-)

Also, we've crashed a few times on account of the new stuff. Nothing to worry about.
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Re: Game Development: Some fixes

Postby aso11 » Mon Nov 08, 2010 7:31 am

hfacktor wrote:So the fact that the game has literally crashed every 5 minutes since this update was implemented is merely a coincidence? Good to know.

The fact you keep signing on every five minutes even tho it crashes says something.
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Re: Game Development: Some fixes

Postby jorb » Mon Nov 08, 2010 7:32 am

Dataslycer wrote:You should have called me up to test for combat changes ^^


We had a look at your thread on the subject, but didn't quite get the time to fix the things you pointed out. I expect your report on the new stuff on my desk by tomorrow! ;D
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Re: Game Development: Some fixes

Postby zoxistarius » Mon Nov 08, 2010 7:39 am

Time to WIPE?
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Re: Game Development: Some fixes

Postby suavelemon » Mon Nov 08, 2010 7:44 am

What determines the color of bricks now? I was in the process of making bricks and they changed from red to yellow during the update, everything that was finished baking before the update is red, everything after is yellow. Are all bricks yellow from now on, or is it the type of clay?
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Re: Game Development: Some fixes

Postby Avu » Mon Nov 08, 2010 7:47 am

About the decay I hope village claims act the same as personal claims for this and are there any other exceptions other than cupboards and trees?
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Re: Game Development: Some fixes

Postby jorb » Mon Nov 08, 2010 7:49 am

Avu wrote:About the decay I hope village claims act the same as personal claims for this and are there any other exceptions other than cupboards and trees?


Village claims act the same as personal claims as long as they have more than 50k authority.

Exceptions are: Anvil, Wardrobe, Cupboard, Spinning Wheel, Loom, Meat Grinder, Coinpress. That may or may not be all.
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Re: Game Development: Some fixes

Postby Pussnboots » Mon Nov 08, 2010 7:57 am

jorb wrote:
Feasting
The tidiness bonus has been removed. (Yes, we know this sucks for those of you who came late to the table (pun intended), but those who are already ahead will not get less ahead by us leaving it in.)



That is a huge change to throw out in the middle of the world, so the over powered now will stay much more over powered this making it basically impossible to catch them. GG
So the incentive for any of the lower players to stay playing W3 now is?
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Re: Game Development: Some fixes

Postby Dataslycer » Mon Nov 08, 2010 7:57 am

jorb wrote:
Dataslycer wrote:You should have called me up to test for combat changes ^^


We had a look at your thread on the subject, but didn't quite get the time to fix the things you pointed out. I expect your report on the new stuff on my desk by tomorrow! ;D


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Re: Game Development: Some fixes

Postby jorb » Mon Nov 08, 2010 7:59 am

Pussnboots wrote:So the incentive for any of the lower players to stay playing W3 now is?


Vastly improved over the past incentives, since you now (in some theoretical parallel universe) have some sort of chance of harming a high level player. If you're referring to competitive PvP, that is. Apart from that the incentives are the same as they've always been: Build, farm and explore.
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