The End of The World: Prelude

Announcements about major changes in Haven & Hearth.

Re: The End of The World: Prelude

Postby Hamel » Sun Sep 06, 2009 6:54 pm

Jackard wrote:Was Perception really removed? Is something replacing it? If yes, will it use the old FEP?


Perception was not removed, that was a bug.

loftar wrote:Actually, the fact that perception is "gone" is just a bug; we just didn't notice it until the screenshot was up.
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Re: The End of The World: Prelude

Postby Jackard » Sun Sep 06, 2009 6:56 pm

ah thanks
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Re: The End of The World: Prelude

Postby loftar » Sun Sep 06, 2009 7:05 pm

Jackard wrote:What do each of the stats do now?

All the new values are mainly related to crafting. Different crafting recepies will, simply, require different values for optimal results. In general, the quality of crafted items will be limited by the raw materials and tools used, and the skill values will only affect the quality downwards, if your values are lower than what the resulting item's quality would be otherwise. Sooner or later, we'll add to the crafting window so that it displays exactly which attributes affects the current recipe.

There are a few actions which also depend on the various attributes. Farming, for instance, will affect the quality of the seeds you harvest. Survival affects the quality of herbs picked. There may be some other effects that I don't currently remember. (Both Farming and Survival are used in several crafting recipes as well, though)

Jackard wrote:Is Agility different from Dexterity?

Certainly. Agility represents general light-footedness, while dexterity represents... well... dexterity. Some crafting recipes (especially sewing related ones) depends on dexterity apart from its skill value.
Jackard wrote:What does Psyche do?

Currently, it only affects some of the more high-level recipes. It will probably gain other, more abstract qualities later.

Jackard wrote:Is Sewing used just for cloth/silk or does it include leather?
Is Carpentry just for construction or also shields and wooden items?

Sewing includes leather, and Carpentry is used for many wooden items.
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Re: The End of The World: Prelude

Postby Jest » Sun Sep 06, 2009 7:16 pm

I went to go declaim my post a few minutes ago only to find that not only was my post gone but the LP I had in it was gone and I didn't get any back. God dammit there goes my LP headstart. I had like 16k in that fucker.
Last edited by Jest on Sun Sep 06, 2009 7:16 pm, edited 1 time in total.
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Re: The End of The World: Prelude

Postby Jackard » Sun Sep 06, 2009 7:16 pm

Does Survival have any other uses other than crafting... like say finding wells, butchering animals for meat/bone quality, or lessening stamina drain for trekking through forest/mountain?
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Re: The End of The World: Prelude

Postby ArPharazon » Sun Sep 06, 2009 9:03 pm

Jfloyd wrote:Can the In Congress Assembled board be wiped, to not bring up past confrontations?


I second that.

Also, old homepage is OLD, guys.
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Re: The End of The World: Prelude

Postby Jackard » Sun Sep 06, 2009 9:29 pm

wiped or archived, whatevs
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Re: The End of The World: Prelude

Postby RaptorJedi » Sun Sep 06, 2009 9:55 pm

Here's a question. How will honey quality work? Will it be based on the quality of the hive? Of the bees (if possible), or on the crops? Probably a mix of all three, but I figured I would ask.
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Re: The End of The World: Prelude

Postby Fluffy » Sun Sep 06, 2009 11:05 pm

honey quality will probably be higher if there are more flowers to pollinate nearby

anyway, can anybody tell me when its going to happen in GMT -6 central/us time? (i suck at converting time zones.. D:)
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Re: The End of The World: Prelude

Postby Loopoo » Sun Sep 06, 2009 11:13 pm

It will probably be around 2pm your time.

It's at 7pm GMT, so GMT - 6 is 1pm.. :D
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