After thinking a bit more...
We, the players, despite our cognitive abilities to abstract game mechanics and antecipate behavior patterns, still have no idea
HOW HARD IT WILL BE TO GET THOSE NUMEN POINTS
For example, if it can only be reasonably achieved (how reasonably is the key and we dont know it yet) and used by full tradition members
the cost for such power would be too high, or even unavailable for full change members (like mining with a full nature belief or farming with a full industry belief)
So those powers would be available and able to be used in shorter intervals of time, by a full tradition member (PVP WARS, and it would require a certain lapse of time to prepare = time to go from full change to full tradition, si vis pacem para belum)
Another point that hasnt been giving much attention is the effects of the new update on the "older players vs new players". I for one, would like to see everyone start WITHOUT ANY ANCESTRAL.
So the cost for one and harsh choices envolved (pay the price for it or live without it) would be the same to all players. If someone can make a strong ancestral, good, but atleast pay the time to take back to full tradition and pay the 25% toll. As it stands, some people got this "power update" for free (since they already have ancestrals) and some will have to "pay an extra fee" (those who didnt died yet) for it.
Also, the ancestral powers, should cost equivalent to the power they bestow and not the same random thing for everyone.
If someone is going to get a 200 strenght bonus for each ancestral (wich can be prepared storaging strenght fep food, wich is easy to get, lets be honest, fep system is a pain because we are forced to get all the different foods in an evenly matched way, and since what matters for the ancestral power is strenght and strenght is easy to get, people will simply skip any other fep stats and focus heavy on strenght, since the neglected stats wouldnt make a difference as ancestral anyway!) CAREFULL HERE, removing the fep barrier enforcement (indirect effect), will make people go overboard with strenght, you guys might not have a glimpse of what it will be like when you have people berserking bears for more and more strenght and only strenght. People will be like: "I will sacrifice this character, I know that, but before I do, Im going to make sure this bastard reaches ungodly ammounts of strenght"
The idea should be:
*The higher the Ancestral Powers, the harder to please it.
*Also, eventually someone will work around it and industrialize it, like "I have this log cabin filled with all possible items required by ancestrals, all with different qualities, so I can control the ancestral system"
*There should be a delay between ancestral power usage (so even if people industrialize it, and some people have access to everything, its doesnt become a permanent effect)
*Stats and skills given/used by powers should be evenly distributed to prevent the bypass effect: "since strenght and melee is what matters, I can ignore everything else for 3 generations"
*New ancestral system? New ancestrals, only new deaths count." as it is the difference of power between old players and new players got increased even more by this update, since old players have ancestrals and strong ones, for a price they might have not paid (when full tradition gave you 100% imunity to death penalty).
So if they are getting those huge powers, they should atleast go back to full tradition and build their ancestrals from scratch again and pay the 25% THAT EVERY NEW PLAYER (who didnt died or just created) WILL HAVE TO PAY.
But off course we can scrap all that and let it go to see what happens in the end....