Game Development: Keeping up with the Joneses

Announcements about major changes in Haven & Hearth.

Re: Game Development: Keeping up with the Joneses

Postby HasseKebab » Wed Jul 10, 2013 6:07 am

worked for me last world, you sure you damaged it enough? ;)
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Re: Game Development: Keeping up with the Joneses

Postby MagicManICT » Wed Jul 10, 2013 6:08 am

jorb wrote:For the record I don't really want to have shitty building restrictions on otherwise nice things. If Haven had a better object system we would probably have gone for a solution where the houses' soak is initially low instead.


Or maybe just make a "backdoor" through the building?
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Re: Game Development: Keeping up with the Joneses

Postby APXEOLOG » Wed Jul 10, 2013 6:21 am

lol nice
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Re: Game Development: Keeping up with the Joneses

Postby APXEOLOG » Wed Jul 10, 2013 6:48 am

jorb wrote:For the record I don't really want to have shitty building restrictions on otherwise nice things. If Haven had a better object system we would probably have gone for a solution where the houses' soak is initially low instead.


forbid building houses on the enemy pclaim / vclaim?
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Re: Game Development: Keeping up with the Joneses

Postby KwonChiMin » Wed Jul 10, 2013 7:04 am

APXEOLOG wrote:
jorb wrote:For the record I don't really want to have shitty building restrictions on otherwise nice things. If Haven had a better object system we would probably have gone for a solution where the houses' soak is initially low instead.

forbid building houses on the enemy pclaim / vclaim?
Forbid building any unmovable object on a claim with no vandal permission.
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Re: Game Development: Keeping up with the Joneses

Postby mvgulik » Wed Jul 10, 2013 7:37 am

Xcom wrote:Jorb did you guys remove the broad leaf tiles server side ...

Nope. There all still available on the server.

... and made them look like coniferous tiles. Or could that possibly be a bug?

Yea, what up with that ? ... Loftar not liking you graphics for broad leaf forest tiles?
(Related topic: Broad leaf tiles fix)
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Re: Game Development: Keeping up with the Joneses

Postby MrGemini » Wed Jul 10, 2013 8:40 am

Pras!
Greetings, Gemini & Tinkababe


jorb wrote:Given your obvious merits I'm not convinced that that's a loss, but... you would be more helpful if you stated what it is you dislike about this, and why. I can't do much with "QQstopkillinggaembye".
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Re: Game Development: Keeping up with the Joneses

Postby ramones » Wed Jul 10, 2013 11:08 am

Good updates, good work!

PS: I just crafted backpack with 4 hardened leather... might of fix that eventually too :D
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Re: Game Development: Keeping up with the Joneses

Postby NOOBY93 » Wed Jul 10, 2013 11:17 am

I tested both. HF's DO have soak, you can't break with bare hands, but easy breaking with a stone axe. (10 str)
Also, when I killed the alt, he had the blood animation. Cool, right? But, when I logged him off, he STILL had it, and I could STILL break him while he had it.
Something's wrong here, the blood animation does not work.
Edit: HF-breaking test fail. First test with bare hands was on a fresh spawn, second with axe was on an alt that spawned on someone else's HF.
Now I tested without axe, on an alt that used stairs, not ladder. Works.
Conclusion: If you spawn in wilderness your fire has soak, if someone spawns on your HF, that fire does not have soak until it replaces HF using dream.
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Re: Game Development: Keeping up with the Joneses

Postby Jackard » Wed Jul 10, 2013 11:44 am

NOOBY93 wrote:Conclusion: If you spawn in wilderness your fire has soak, if someone spawns on your HF, that fire does not have soak until it replaces HF using dream.
jorb wrote:Hearths created through hearth spawning have no soak and significantly less health than normal/built hearths.

:?:
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