
jorb wrote:For the record I don't really want to have shitty building restrictions on otherwise nice things. If Haven had a better object system we would probably have gone for a solution where the houses' soak is initially low instead.
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
jorb wrote:For the record I don't really want to have shitty building restrictions on otherwise nice things. If Haven had a better object system we would probably have gone for a solution where the houses' soak is initially low instead.
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
Forbid building any unmovable object on a claim with no vandal permission.APXEOLOG wrote:jorb wrote:For the record I don't really want to have shitty building restrictions on otherwise nice things. If Haven had a better object system we would probably have gone for a solution where the houses' soak is initially low instead.
forbid building houses on the enemy pclaim / vclaim?
Xcom wrote:Jorb did you guys remove the broad leaf tiles server side ...
... and made them look like coniferous tiles. Or could that possibly be a bug?
jorb wrote:Given your obvious merits I'm not convinced that that's a loss, but... you would be more helpful if you stated what it is you dislike about this, and why. I can't do much with "QQstopkillinggaembye".
Jalpha wrote:I believe in my interpretation of things.
NOOBY93 wrote:Conclusion: If you spawn in wilderness your fire has soak, if someone spawns on your HF, that fire does not have soak until it replaces HF using dream.
jorb wrote:Hearths created through hearth spawning have no soak and significantly less health than normal/built hearths.
Users browsing this forum: Claude [Bot] and 1 guest