Lunarius_Haberdash wrote:In this era, man tended to adapt to nature, not the other way around.
Hence the use of the word there... What DROVE that tendency is irrelevant.
Lunarius_Haberdash wrote:In this era, man tended to adapt to nature, not the other way around.
loftar wrote:More importantly, however, I'm not really sure I want that kind of mechanic; it's not like it's actually impossible to see things at night. If anything, I think it would be more reasonable and fun to make some specific objects invisible at night, and/or change waht animals are out and about and their behavior (like being far more dangerous in the absence of eg. fires).
loftar wrote:"Handle" in just what way? I'm sure you can see the graphical sunrise in the screenshot.
_sarah_ wrote:loftar wrote:"Handle" in just what way? I'm sure you can see the graphical sunrise in the screenshot.
Speaking of sun/night, i dream of winter/summer, rain/snow in the game. Well, just dreaming.
jorb wrote:We do not rely on the client ever.
Saxony4 wrote:Overall great job, looks really cool, the minehole looks like a big ant hole though
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
Oddity wrote:Saxony4 wrote:Overall great job, looks really cool, the minehole looks like a big ant hole though
I don't even see it.
MagicManICT wrote:Oddity wrote:Saxony4 wrote:Overall great job, looks really cool, the minehole looks like a big ant hole though
I don't even see it.
The mound immediately E of the stacked bricks (or maybe it is stacked ingots of ore?).
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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