Game Development: Chicks, Cocks and Penetration

Announcements about major changes in Haven & Hearth.

Re: Game Development: Chicks, Cocks and Penetration

Postby Chakravanti » Sat Jan 30, 2010 11:26 pm

You should be aware that this update now makes creating Q200+ saws viable.
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Re: Game Development: Chicks, Cocks and Penetration

Postby jorb » Sat Jan 30, 2010 11:28 pm

Chakravanti wrote:You should be aware that this update now makes creating Q200+ saws viable.


Hmm? Explain.
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Re: Game Development: Chicks, Cocks and Penetration

Postby Chakravanti » Sat Jan 30, 2010 11:36 pm

Uunless I misunderstand the mechanics, chickens can be effectively bred up to farming level. Making boneQ=Farming Q.

It effectively increases the potential Q of trees by affecting board Q as well as fiber Q.
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Re: Game Development: Chicks, Cocks and Penetration

Postby jorb » Sat Jan 30, 2010 11:48 pm

Chakravanti wrote:Uunless I misunderstand the mechanics, chickens can be effectively bred up to farming level. Making boneQ=Farming Q.

It effectively increases the potential Q of trees by affecting board Q as well as fiber Q.


Hmm, true that. I assumed you were talking about metal saws. Smart.

Well, I'm not sure I mind. It could however be argued that the bone saws should be nerfed , regardless of this particular update.
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Re: Game Development: Chicks, Cocks and Penetration

Postby Chakravanti » Sat Jan 30, 2010 11:56 pm

Well the problem is essentially that bone is far more relevant than the stick, which makes sense but prior to this the cap was 200 theoretically, 192 or 193 was the non bugged plateau for 200-250ish farming and 155 was the board cap.

I'm not saying it's a bad thing just that is the effect of the update. It essentially makes chickens a core element of metal Q.
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Re: Game Development: Chicks, Cocks and Penetration

Postby jorb » Sun Jan 31, 2010 12:04 am

Chakravanti wrote:It essentially makes chickens a core element of metal Q.


Surely you can not possibly be arguing that this is not as it should be? You, sir, are insane. ;)
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Re: Game Development: Chicks, Cocks and Penetration

Postby loftar » Sun Jan 31, 2010 12:22 am

Chakravanti wrote: It essentially makes chickens a core element of metal Q.

What I may well agree with is that it may well be too easy to raise chicken quality, since it only depends on farming. It relates to Potjeh's remark on Darwin turning in his grave in the way that I haven't really managed to figure out a system of managing chicken quality (or cattle quality, for that matter) that I'm quite happy with. Both relate virtually only to the quality of the fodder used to feed the chicken/cattle and is otherwise limited only by the number of generations passed (the cattles are, of course, much harder to breed well because of all their quality dimensions, but the problem is essentially the same).

It may be argued that it is primarily a problem with crops being too easy to manage (which I would like to revise in a farming revamp), but it would also be fun if chicken/cattle quality depended on anything else. I can't think of anything that would be reasonable, however.

Otherwise, I do think, indeed, that metal quality depending on chicken quality is precisely the mark of the connectivity that is the beauty of the quality system. I don't mind it for even a second. :)
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Re: Game Development: Chicks, Cocks and Penetration

Postby warrri » Sun Jan 31, 2010 12:26 am

Will the first raised hen already be as high as the quality of the fodder or does it raise only ~5 per generation like cows?
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Re: Game Development: Chicks, Cocks and Penetration

Postby jorb » Sun Jan 31, 2010 12:28 am

The issue isn't the connectivity of the Q system. I just think it's silly to think that anyone would be making better boards with a bone saw than with one made from metal.
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Re: Game Development: Chicks, Cocks and Penetration

Postby loftar » Sun Jan 31, 2010 12:33 am

warrri wrote:Will the first raised hen already be as high as the quality of the fodder or does it raise only ~5 per generation like cows?

In fact, it works quite differently. New eggs that are layed will have a quality of the average of the quality of the hen and the cock, ±5. When the chicks are hatched, they will need to eat three times to grow into adult creatues. Each time they eat, their quality decreases if the fodder quality is less than their own quality.
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