
SevenBlade wrote:Now all we need is horse/ox pulled carts and trade will have a rebirth.
Karede wrote: It takes a special kind of autism to play this game
jorb wrote:Oregon Trail
KoE wrote:Well if the topic title is any indication the next updates should be sailing, dam-building, and starships.
I'm having too much fun with that title reference.
Anyway, I've finally gotten around to playing with this after someone pointed out I should just build my path along the mountainside instead of carting stuff out to the boulder-less area to our west (which would have required one of our temporarily-absent-due-to-finals village members with a key to that gate).
A few observations, some of which may have been made previously:
Ugh, pathing straight to the little pillar is annoying. Especially cartwise. I'm not sure how to remedy this from a design level; if it could somehow be set to identify roadways, that'd be awesome. I'll try out the temporary 'fix' of placing milestones on each side so hopefully the cart won't get stuck on any one in particular later.
You can't place milestones on mountain terrain. This vexes me because I don't want to deface my mountain any more than I have to. (Not really a big deal unless you're finicky like me).
I really want to see dirt roads, both for aesthetic reasons and because I can easily imagine a plow-like interface for creating them. I don't know if this would out-mode stone roads or not, assuming they get no advantages other than the decreased stamina drain and the disadvantage of 'the paving interface sucks' remains.
The pricing mildly concerns me but I think it's about right overall, especially if you're building an actual road to follow the path at the same time.
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