Lunarius_Haberdash wrote:creadth wrote: Maybe in this case subscription fee would be better?
Great, you pay mine, and those of at least half the people in my village/community. Some of us play Haven both because its a great game, and because we can't afford to pay for a monthly fee of even $10 a month. We can squeeze out $5 here and there to buy an enhancement to support the game, but not reliably the $10. That's the joy of FTP games with micro-stores. Everyone can play, and sometimes spend money on it.
In all seriousness though, creating something to generate income for the developers *is* something that affects game play, by generating income for them. Additionally, if you don't think cosmetic items have an effect on the in-game environment that modifies the game, peoples perception of it, and their desire to play? You're wrong.
burgingham wrote:How much stronger does it get than $ = ingame riches... That is the death of any game for me personally.
LordHearth wrote:Much Curd
Very Cheese
So Cow
jorb wrote:The wiki is probably wrong, quite simply.
sabinati wrote:i don't think that being able to sell blue hats is going to give a significant market edge
sabinati wrote:i don't think that being able to sell blue hats is going to give a significant market edge
burgingham wrote:sabinati wrote:i don't think that being able to sell blue hats is going to give a significant market edge
Have you played MMOs that allow this? I have...
jorb wrote:I am presently exhausted from twelve hours of non-stop developing and I am going to bed.
burgingham wrote:sabinati wrote:i don't think that being able to sell blue hats is going to give a significant market edge
Have you played MMOs that allow this? I have...
overtyped wrote:burgingham wrote:sabinati wrote:i don't think that being able to sell blue hats is going to give a significant market edge
Have you played MMOs that allow this? I have...
I don't think itll matter that much in haven, and tell me a game where tradeable cosmetics has ruined it?
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