EDIT: Money=LP aka Time is Honey

Peloquinn wrote:Jackard wrote:Peloquinn wrote:We never botted either, and frankly I detest people who use bots. But if the bots are at fault for unbalancing the game, don't kill the LP system...kill the botting ability. Tons of other MMOs have managed to find a way to do it - why can't Haven and Hearth?
Do tell.
Do tell what? How the botting ability was impeded in Anarchy Online, Everquest, World of Warcraft, A Tale in the Desert, Star Wars Galaxies, WURM Online (etc. the list goes on)...? I don't know. I'm not a developer for those games, nor am I a botter - so I have very little idea of what they did to impede botting. But what I do know is that with all of these games there existed at least one period where suddenly the whole botting community was pissed and the rest of the gaming community seemed completely unphased. So if I were J&L, and I wanted to learn of these coding marvels, I would probably not go to Peloquinn.
erozaxx wrote:anyone yet killed an animal (mean at least fox). Does it give LP? and only first one or every kill? I am a bit afraid, that when only PK will give good amount of money there gonna be hell out there.
EDIT: Money=LP aka Time is HoneySorry for hurry-posting
Goddess wrote:Lolol, these games have absolutely no protection against bots, the people running WoW Gold Selling sites make literally millions off selling ingame Gold.
Just like with hackers, everyone knows they're there, some give a shit - some don't, the developers hope noone ever mentions them - and ignores it - too much effort involved.
Peloquinn wrote:I was impressed by the comment that the person made who enjoyed world 3 for it's emphasis on hunting and such. So I've been trying to think of why I am even voicing my opinion about this game rather than just moving on to other games, and letting those who can find fun with this new system have their fun.
The thing is, even though I'm fairly certain that nothing I say here in the forums will have any effect upon what does or does not happen in the game's development, as a crafter and lover of building things in games, when I find one of those rare gems that will reward me for shaping the world and doing whatever I want and just playing (and there are very few of these games - MMO or otherwise) I really get attached to it and hope for its continued development in the form of improvements and content. As a crafter, I understand what makes crafters happy. I can appreciate that as a hunter someone else can understand what makes hunters happy, too. So where is the argument - where is the problem? Why can't I simply move on to a game that will fulfil me, and let this one fulfil hunters, or PvPers, or EVE-addicted-businessmen who enjoy being rewarded for all their non-play in a game, or whoever this game is 'meant' for.
Well there is no real problem, I am definitely moving on to another game - but the feeling of betrayal needs to be dealt with first. I learned of this game by way of Paradox's website who will be producing J&L's next game Salem, which is called a 'crafting MMO'. So by extension I felt this precursor-type-game was calling out to me and my kind, not hunters, not PvPers, not Explorers, or whomever, but my kind - crafters. So when they nerf the LP system for CRAFTING in a game that seems to be encouraging CRAFTING, I apparently get annoyed and feel betrayed and really wish all the hunters and PvPers and EVE-jackoffs would go play any one of the thousand other MMOs that DO cater to those playstyles, and then my niche games could be left alone.
But I think I'm good now - Minecraft's explosive success will hopefully encourage some of the more established developers (the big boys) to try their hand at crafting games, and hopefully crafters will have the pick of the litter in the near future. I share these words as a final post that maybe some folks can read and nod their head and think 'Yeah...I feel that way, too.' Just my final reflections, nothing more.
-Peloquinn
Potjeh wrote: What, you mean it's no longer a crafting game because you now have to CRAFT items that give LP? How does this layer of indirection detract from the crafting? If anything, making the game completely itemcentric makes it more about crafting, since macroing mining for 3mil LP a day is not crafting any way you slice it.
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