Server hardware problem

Announcements about major changes in Haven & Hearth.

Re: Server hardware problem

Postby mvgulik » Sat Jul 09, 2011 10:35 pm

For meaningless chit-chat about the server being down there is already a nice topic filled with that stuff.
Server issues: New server
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Re: Server hardware problem

Postby sillynipples » Sat Jul 09, 2011 10:39 pm

Jotun wrote:You'll find out when the time is ripe. Patience.

aww, they didn't say what they were updating? lame :(
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Re: Server hardware problem

Postby Que » Sat Jul 09, 2011 10:41 pm

if they were updating wouldnt they shut the system down themselves instead of it crashing though?
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Re: Server hardware problem

Postby mikey_way » Sat Jul 09, 2011 11:33 pm

Okay why the heck is it lagging SOOOOOOOOOOOOo much I cant even move a inch for 10 mins...
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Re: Server hardware problem

Postby mvgulik » Sun Jul 10, 2011 4:57 am

mvgulik wrote:Aha, borders moved. thanks.
Any info on there new size of the NoGo-zone around the nuked tiles.

And wile I'm at it, if available, is the world-side NoGo-zone the same size as the NoGo-zone of nuked-tiles. Or has it a different size.
(so I can include them in ... )

... Something like this.
Image
(small preview, 1013x1013, Direct Image Link.)
(Online Alg Worldmap would be better location for this ... but my Jscript sucks.)
---
Red: Top level where the Sun shines.
Blue: Cave (level 1) (Where the Sun Don't shines.)
Magenta(on/in map): unmapped area. (I don't like white for that, but Magenta is not really working either ...)
Magenta(as color haze (square's)): Both Top-level & Cave-1 are Off Limits.
- Dark Magenta of course.
Last edited by mvgulik on Sun Jul 10, 2011 8:15 pm, edited 3 times in total.
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Re: Server hardware problem

Postby KajetanChrumps » Sun Jul 10, 2011 10:58 am

The server is lagging badly all the time. It is annoying.
Does anybody knows is it because of data corruption, or because of hardware reconfiguration ?
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Re: Server hardware problem

Postby REWB » Sun Jul 10, 2011 7:05 pm

mvgulik wrote:
mvgulik wrote:Aha, borders moved. thanks.
Any info on there new size of the NoGo-zone around the nuked tiles.

And wile I'm at it, if available, is the world-side NoGo-zone the same size as the NoGo-zone of nuked-tiles. Or has it a different size.
(so I can include them in ... )

... Something like this.
Image
(small preview, 1013x1013, Direct Image Link.)
(Online Alg Worldmap would be better location for this ... but my Jscript sucks.)


Whats the "blue" areas? We got hit by one of the "pinksh-red" areas but the big "blue" square's must mean something.
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Re: Server hardware problem

Postby Tonkyhonk » Sun Jul 10, 2011 7:11 pm

REWB wrote:
mvgulik wrote:
mvgulik wrote:Aha, borders moved. thanks.
Any info on there new size of the NoGo-zone around the nuked tiles.

And wile I'm at it, if available, is the world-side NoGo-zone the same size as the NoGo-zone of nuked-tiles. Or has it a different size.
(so I can include them in ... )

... Something like this.
Image
(small preview, 1013x1013, Direct Image Link.)
(Online Alg Worldmap would be better location for this ... but my Jscript sucks.)


Whats the "blue" areas? We got hit by one of the "pinksh-red" areas but the big "blue" square's must mean something.


blue is underground, or cave layer 1.

didnt realize there were so many added zones like this... looks horrible.
im guessing those "pinkish-red"(purplish to me) indicates the later added "nuked" areas.
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Re: Server hardware problem

Postby JinxDevona » Sun Jul 10, 2011 8:41 pm

The blue squares are nuked areas underground. The red areas are nuked areas above ground. The purple areas that are not perfect squares are fine, they are just areas on the map that didn't get explored and so came out blank. Hope that clears it up. :)
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Re: Server hardware problem

Postby Meatstick » Mon Jul 11, 2011 4:34 am

Little do you all realize that the dev's just implemented the H&H version of WoW's Cataclysm.

Image
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