jorb wrote:sabinati wrote:so groups can't start together?
Correct. We think that that plus the increased difficulty in arbitrarily creating alts at a given location is going to be beneficial for the game's environment. Our perspective would be to approach it as a single-player game first and foremost.
I guess I'm a little late to the party - but i can understand both sides of the argument and nobody suggested a middle ground yet.
Why not allow 2-3 new characters to spawn together & remove respawning/inheritance? That way, I can still introduce others to the game and play together with some close friends - but large guilds with a mob-mentality won't be able to build self-sufficent towns together without needing any outside help. Sure, a solo player can spawn 1-2 alts this way - but how beneficial is that, really? I'd rather have 1-2 friends with me than 1-2 alts.