Shousha wrote:I think this is the main issue:
The aim of curiosities (I assume) was to standardize and equalize LP gains. It has seemed to do this, although I can't tell for sure how well.
The unfortunate side-effect is that LP gain speed has been slammed into the ground, severely capped, and removed from the player's control.
I'm currently building a house. After that I might look around for some taproot to make some rope for a well, but past that, there isn't a lot I'm going to be able to do. I will literally be waiting to advance. I could start stockpiling clay or something, but without yeomanry that'd be a remarkably stupid idea. I'm going to stop playing and go do something else. Not because I want to, but because there will be nothing else for me to do.
Was this the intention?
No idea.
This, i understand the need for a overhaul of the system, but i have been wandeting a while and now i got notthing to do but wait fir the primiitve doll to give a payout... it hurts that there is no return at all from doing chores and construction. Just a little LP gain for things you do in addition to the study. That was what i thought it would be like when i first read the world 5 announcment. Cause this is slowing the whole progress of the game down way to much. Note: i never grinded once, i gained my lp by slowly buildig myself and building out my property. (for the: "you grinder" trolls