Server hardware problem

Announcements about major changes in Haven & Hearth.

Re: Server hardware problem

Postby mvgulik » Thu Jul 14, 2011 4:29 am

sprayerone wrote:alright, I browsed back through the thread a bit to look but found nothing.

Looking for what.
Did you tried the "Search this topic..." feature. Its right next to the top "post reply" button.

What is the deal here? Are we just going to keep playing HnH with a sundered continent?

sundered continent ... Hue. If your revering to those few and little nuked game area's. Why not ... Use my nuked area map to navigate your way around them.

Are they gonna wipe and start a new world?

Nope.

Has there been any official word on the plans for this game?

Yep. Its a development(Alpha) test version.

I don't know about you guys, but I don't feel the need to spend time working on my character/the world if this world wont exist long enough to enjoy my progress.

Play it the way you feel comfortable with, other than that I don't think anybody cares.
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Re: Server hardware problem

Postby MagicManICT » Thu Jul 14, 2011 5:51 am

Couldn't have put it better myself!

Failing to read the instructions sets one up ultimately for failure. It's posted everywhere that this is just a dev project and isn't intended for anything more. That's why they're using the concept to make Salem.

On the nuked areas: It's only 1-2% of the total map. Loftar has not said a word about restoring anything, however it is possible, if not probable, that he will eventually get the nuked areas rebuilt. Just don't hold your breath.
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Re: Server hardware problem

Postby omenran » Thu Jul 14, 2011 8:09 am

mvgulik wrote:
sprayerone wrote:What is the deal here? Are we just going to keep playing HnH with a sundered continent?

sundered continent ... Hue. If your revering to those few and little nuked game area's. Why not ... Use my nuked area map to navigate your way around them.

Are they gonna wipe and start a new world?

Nope.

I'll second mbvgulik's post too.

Consider it a natural disaster, an act of god, the HnH equivalent of an earthquake or flood. Without any Red Cross or humanitarian relief of course. You already had been playing in a game where sudden, unfair deaths happen all the time. YMMV.
Jorb and Loftar introduce the first demo of a natural disaster generator and only a few can appreciate it.
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Re: Server hardware problem

Postby sprayerone » Fri Jul 15, 2011 8:31 am

Did you tried the "Search this topic..." feature. Its right next to the top "post reply" button.


Yep. Its a development(Alpha) test version.


I don't think anybody cares.


It's only 1-2% of the total map.


Consider it a natural disaster, an act of god


Bioware defense force? Is that you?
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Re: Server hardware problem

Postby Potjeh » Fri Jul 15, 2011 12:09 pm

If you don't wanna play don't play, nobody needs you.
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Re: Server hardware problem

Postby BruThoL » Sun Jul 17, 2011 5:08 am

Blah, you should understand man.
Having 400+ hours of "work" fucked up by some random event could help someone to be disappointed.

Butko wrote:I blame new bot users for lag on server, sending too much requests in too short time as with normal playing wouldn't be case.


Wut?
Man, bots are for usual dumb tasks, like harvesting, lumberjacking and stuff.
These are not jobs where you need to mass request.

On some other game i'm 150+ AcionsPerMinute average. Well, HnH isn't really a dotA like, but i think it's better for its server to have my bot connected rather than me :D

I think there are server backup every two minutes now, that may explain why server lags that much.
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Re: Server hardware problem

Postby Butko » Sun Jul 17, 2011 7:07 am

BruThoL wrote:Blah, you should understand man.
Having 400+ hours of "work" fucked up by some random event could help someone to be disappointed.

Butko wrote:I blame new bot users for lag on server, sending too much requests in too short time as with normal playing wouldn't be case.


Wut?
Man, bots are for usual dumb tasks, like harvesting, lumberjacking and stuff.
These are not jobs where you need to mass request.

On some other game i'm 150+ AcionsPerMinute average. Well, HnH isn't really a dotA like, but i think it's better for its server to have my bot connected rather than me :D

I think there are server backup every two minutes now, that may explain why server lags that much.

You can play manually one one client at time, while you can bot on 10 clients at SAME time. So tell me what is more annoying then for server?
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Re: Server hardware problem

Postby MagicManICT » Sun Jul 17, 2011 8:22 am

Butko wrote:You can play manually one one client at time, while you can bot on 10 clients at SAME time. So tell me what is more annoying then for server?


And the server has handled more than 3x the number of active connections as we currently have with little problem. Guess that blows a hole in your theory. Even a bot has to wait for the hourglass to empty before it can do the next task. There's another hole.
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Re: Server hardware problem

Postby Butko » Sun Jul 17, 2011 8:37 am

MagicManICT wrote:
Butko wrote:You can play manually one one client at time, while you can bot on 10 clients at SAME time. So tell me what is more annoying then for server?


And the server has handled more than 3x the number of active connections as we currently have with little problem. Guess that blows a hole in your theory. Even a bot has to wait for the hourglass to empty before it can do the next task. There's another hole.

You still don't get it? With botting you can play multiple client at same time meaning they are ALL sending requests non-stop. If you manually play multiple clients you can only send requests from one at same time, because you can't play them all at same time. Another flaw in your theory?
Math (only example just for you)
Before was 600 "players" connected online without bots that meaning there was 300 people manually playing (if we assume everybody plays at least with 2 clients open) meaning there was about 1 request per second from each player. That was like 300 requests per second.
Now with bots:
Here we have same 600 connected players online, everybody still plays on 2 clients and on second one they are botting so they make 2x more requests: from one client playing manually and one client in background botting. That is 600 requests per second.

Now good enough for you to understand botting problem? Someone with good computer can run 5+ clients at same time, all botting that means 5x normal requests per second as this would play manually one by one client.
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Re: Server hardware problem

Postby BruThoL » Sun Jul 17, 2011 12:39 pm

Butko wrote:


Not false.

But look, two ways of building cupboards :
Without bots, I harvest logs for 20m then i make cupboards for 30m.
With bot, a bot log while i'm making cupboards. So something like 30m playing.
20 min of lifetime saved :P
So not only I have more time for me, but I haven't lumberjacked for 20m, so I'm also happier, (so my gf too), means i'm less jaded and more sociable. :)

Bots may be bad for server health but are good for your and people around you !

But you're true, some may be abusing this with 4-5 clients per computer. (moreover I can't do this with my old computer :x )
And some may have 2-3 computer.
Finally maybe there are only 50 true players on HnH, and one is using a school computer park :?

Maybe a workaround would be to limit to 2 simultaneous connections to server per IP when there is more than 300 hearthlings online...
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