The Ghost of Christmas Future

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future

Postby TeckXKnight » Tue May 06, 2014 9:14 pm

jorb wrote:
Jojjkano wrote:Give up man


Never.

<3
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Re: The Ghost of Christmas Future

Postby APXEOLOG » Tue May 06, 2014 11:49 pm

YAAAAAAAAAAAAAY
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jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
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Re: The Ghost of Christmas Future

Postby Oddity » Wed May 07, 2014 1:48 am

jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Re: The Ghost of Christmas Future

Postby Anon9k » Wed May 07, 2014 9:45 am

Jojjkano wrote:
GrapefruitV wrote:
Jojjkano wrote:And still you are making salem 2?
Give up man and give us fixed haven without those ugly ass looking graphics.

How is that a Salem 2? Looks nothing alike.
Step away from the schematic hills is a step in the right direction. I hope we will be able to dig those (Yes, exactly like in Salem, because this particular feature is good)


Have fun flattening hills for 10 hours.


Actually, this is the only fun I had in Salem. Digging for a week straight to turn steep hill into nice plato on the shore, oh god, it was so damn good.
The salem itself is shit tho. (sorry J&L (please don't make Salem 2))
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Re: The Ghost of Christmas Future

Postby Rador » Wed May 07, 2014 10:58 am

Mhm, interesting... Well, even though i dont like the graphic, i have to admit that the expandable options really interest me. I hope thats the excuse why they havent developed haven 1 anymore. If it really gets more options, items, ineractions etc i guess hafen will be rly nice. But i think the people play haven/hafen with different "goals". THats why haven is such a good game. But for new players it will be hard to catch up with the super-high-tier-fighter. Thats why many either wont come back or start at this point of the world. I think, even without a cap, a kind of limitation must hit. At least in skills.
I really it is worth to stop developing haven 1 for it.
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Re: The Ghost of Christmas Future

Postby Jackard » Wed May 07, 2014 6:34 pm

seems a bit brownish though

dont you think
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Re: The Ghost of Christmas Future

Postby loftar » Wed May 07, 2014 7:14 pm

Jackard wrote:seems a bit brownish though

Well, it's a dirt patch. Did you expect it to be pink? :)
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Re: The Ghost of Christmas Future

Postby Jackard » Wed May 07, 2014 8:07 pm

More like a patch of grass on a field of dirt.
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Re: The Ghost of Christmas Future

Postby Jackard » Wed May 07, 2014 8:11 pm

hey kids I hope you like Nestlé Crunch bars because we have a doozy of an image for you today
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Re: The Ghost of Christmas Future

Postby jorb » Wed May 07, 2014 8:15 pm

You might want to consider the tile rather than the distribution. That terrain was placed, not generated.

You can notice see same dirt tile being used to create the path in the Christmas screenshot.
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