ArvinJA wrote:pls add the ability to woo-hoo
Phaen wrote:RIP Homicidal Ninja
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
jorb wrote:Let's not get ahead of ourselves. ^^
ninja_yodeler wrote: But just little actions or sounds that might signal to a stranger that you mean no harm, if you can't type it in fast enough if they're running, a way to surrender during combat if you think you've a chance of bargaining for your life but again, can't type and fight.
Depending on how widespread the range of these things are, it might even go a little way towards breaking the language barrier.
loftar wrote:I also support expandable/custom housing. I hardly think it's going to be in the first release of Hafen, but I would very much like to implement something like it sooner rather than later.
I find it impossible to type quick enough to prevent someone running and vice versa, trying to type to someone chasing me around a mountain resulted in my being caught, lol
WaitingforHaven2 wrote:I find it impossible to type quick enough to prevent someone running and vice versa, trying to type to someone chasing me around a mountain resulted in my being caught, lol
I believe that emotes don't really help much with this either. At least not how they were implemented in Salem, with the character being locked in place. More something along the lines of Ragnarok Online where you could define certain buttons (alt+1, alt+2, ...) to pop out a speech bubble with an animation above the head of your character while you were moving. I think Maple Story had something similar. That cutesy may not fit Haven.
And it is a bit tricky too. Raiders will just use the friendly emotes and then stab people who gave them a chance to talk.
bitza wrote:for this i would propose that drinking water does not regain stamina. stamina can only be regained through time, or possibly by drinking tea (and maybe chairs) so that miners and heavy farmers aren't crippled in their tasks. this would also solve the problem of combat as a water drinking contest.quote]
No more drinking while running?strpk0 wrote:So, for example, if you pick up 90 ladys mantles and 5 bluebells, these would be logged by the server as "swampCuriositiesForaged" and would be equal to 95. Then the server could weigh that number against the other activities you have performed, say "cropsHarvested = 40", "itemsCrafted = 20". If the ratio between any of these activities grow too large (and I'm thinking something big like 10:1, but it could of course vary depending on the type of activity), then it would start draining your awareness more and more as the ratio grows larger.
The hard part is making it so I can't just bot a bunch of other stupid things, while not punishing legitimate players too.Potjeh wrote:I don't mind infinitely raising the numbers themselves, it's just their effects.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
jorb wrote:Let's not get ahead of ourselves. ^^
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