The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future, II

Postby venatorvenator » Thu Jan 15, 2015 8:07 pm

Amanda44 wrote: Yes, I agree with regard to the char being immobilized during the animation. As to the raiders using the emotes adversely, it's really no different from them saying 'friendly!' or giving you a deer and then stabbing you to death but it is at least a quicker form of initial communication than typing out words. How you then choose to respond is up to you, as always.


Jorbtar, what about implementing some sort of aura system, which would glow in certain colors if the player has left more than X amount of thefts, and another color for Y amount of murder scents?

I realize it might be difficult to customize graphics for this. But I like the idea of being able to at least identify the player's attitude or his belief settings just by looking at them. If haven were real I assume we would be able to differentiate someone with full barbarism from a full civilization, or a full life from a full death, and so on.
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Re: The Ghost of Christmas Future, II

Postby loftar » Thu Jan 15, 2015 8:23 pm

venatorvenator wrote:Jorbtar, what about implementing some sort of aura system, which would glow in certain colors if the player has left more than X amount of thefts, and another color for Y amount of murder scents?

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Re: The Ghost of Christmas Future, II

Postby painhertz » Thu Jan 15, 2015 9:06 pm

Can I haz pre-casting and 4zzor hally whacks?
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Re: The Ghost of Christmas Future, II

Postby NaoWhut » Thu Jan 15, 2015 9:18 pm

venatorvenator wrote:Jorbtar, what about implementing some sort of aura system, which would glow in certain colors if the player has left more than X amount of thefts, and another color for Y amount of murder scents?

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Re: The Ghost of Christmas Future, II

Postby ArvinJA » Thu Jan 15, 2015 9:31 pm

venatorvenator wrote:aura system

Utils.drawgay(b, img.img, sc);
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Re: The Ghost of Christmas Future, II

Postby LadyV » Thu Jan 15, 2015 10:56 pm

venatorvenator wrote:
Jorbtar, what about implementing some sort of aura system, which would glow in certain colors if the player has left more than X amount of thefts, and another color for Y amount of murder scents?

I realize it might be difficult to customize graphics for this. But I like the idea of being able to at least identify the player's attitude or his belief settings just by looking at them. If haven were real I assume we would be able to differentiate someone with full barbarism from a full civilization, or a full life from a full death, and so on.


Why would you want that system. Scents do not necessarily make a person bad. Rangers who do good deeds may cross claims and track killers. Would you shy away from helping them just because they had scents? Besides I don't think it fits Haven's style.
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Re: The Ghost of Christmas Future, II

Postby LadyV » Thu Jan 15, 2015 10:58 pm

loftar wrote:I also support expandable/custom housing. I hardly think it's going to be in the first release of Hafen, but I would very much like to implement something like it sooner rather than later.


Thank you for putting it on the sooner list. :)
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Re: The Ghost of Christmas Future, II

Postby razfen » Thu Jan 15, 2015 11:46 pm

painhertz wrote:Can I haz pre-casting and 4zzor hally whacks?


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Re: The Ghost of Christmas Future, II

Postby Oddity » Thu Jan 15, 2015 11:52 pm

I hope that bears will swim in Hafen.
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Re: The Ghost of Christmas Future, II

Postby RubyRed » Fri Jan 16, 2015 12:06 am

Oddity wrote:I hope that bears will swim in Hafen.


O they will and tell not you burn down the forest to... you know rangers hat and all ::winks::
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