Amanda44 wrote: Yes, I agree with regard to the char being immobilized during the animation. As to the raiders using the emotes adversely, it's really no different from them saying 'friendly!' or giving you a deer and then stabbing you to death but it is at least a quicker form of initial communication than typing out words. How you then choose to respond is up to you, as always.
Jorbtar, what about implementing some sort of aura system, which would glow in certain colors if the player has left more than X amount of thefts, and another color for Y amount of murder scents?
I realize it might be difficult to customize graphics for this. But I like the idea of being able to at least identify the player's attitude or his belief settings just by looking at them. If haven were real I assume we would be able to differentiate someone with full barbarism from a full civilization, or a full life from a full death, and so on.