harushu wrote:hiya jorb, first off I think the new curiosity thing is cool, I do however think it takes too long to study them.. also I have been to at least 5-6 differnt mud flat areas and not a single piece of acre clay.. are they bugged??
SacreDoom wrote:I was being kind of ironic, but the main problem is that we'll now just have AFKers waiting for their curiosity to finish cuz they cba to get another farming curiosity cuz they already have one going that'll take 72 hours, and then none of the jobs around the village will get done simply because people dont see a reason to do it cuz it will yield nothing at all. (well, except for leather if its tanning tubs for example, you know what I mean.)
I dont have any problems with the system, but it just takes to much time. Before you could just quickly go hunting and earn some LP, now you'll have to stand in front of a retarded stone for hours to get a shitty piece of crap that gives you 2k LP when you've waited for like 26 hours.
Yuginelol wrote:Y'know , back in World 2-3 we had leatherworker , farmer , hunters , miner etc. They were all doing what they like , so if you want a backpack - ask a leatherworker , he'll be happy to make new one AND GET LP FOR HIS EFFORT. Wanna bump your per a little? Ask farmer , he'll be happy harvest carrot field for you , plant high q carrots back to field AND GET LP TO RAISE FARMING ATT.
Now I see this as every guy in a village will work for himself or to make himself a high q curiosity. No more reward for helping others , just raise curiosities quality for your own use. F*ck the villagers , f*ck everyone around.
GJ anyway , nice try to get rid of lp grinding, Too bad this system is for soloing.
harushu wrote:hiya jorb, first off I think the new curiosity thing is cool, I do however think it takes too long to study them.. also I have been to at least 5-6 differnt mud flat areas and not a single piece of acre clay.. are they bugged??
jorb wrote:We value our customers greatly.
jorb wrote:Kindly fuck off.
Have a good day.
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