The Ghost of Christmas Future

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future

Postby SynthAura » Fri May 09, 2014 3:58 pm

TeckXKnight wrote:Realistically, if you don't have a q90+ clay node, a few characters with murder, and a brickwalled city by Day 3 then you're not even in the running for being on top. I think some of the better players even have these things by Day 2 through some serious micromanagement. It's a grueling experience and often involves as many no-lifers as you can find playing 24/7 until operations are secured. That's not what you're after though. You don't want to feel pressured like that because no one does, it's miserable. Hrm, it's difficult to encapsulate the early game experience in words even after you've lived through it a few times. Definitely something to chew on for a bit because it is a rich feeling to capture.

Actually, I do want that. If there were a new world I'd pick a few specific goals and carry them out to the best of my ability attempting to perfect them, such as rushing to get crops and animals or find a high q clay node or mussel node, or even rushing criminal acts and combat to rampage the countryside while others rush to take other paths. Of course if I do the best possible I will have dominated a certain competition, that doesn't mean I have to dominate all competition. I can always use my secured path to trade and get the things I lack. Also, for the summer I have no life so I could see myself having a ton of fun if there were a world reset. :P
EDIT: And of course people with more numbers will have an advantage over me, that's an inevitable part of the game. I've got a few friends ready to start Hafen with me, but I'm sure some village group will have plenty more members than us. That doesn't mean we cant focus a particular goal and try to perfect it and secure our place in the competition.
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Re: The Ghost of Christmas Future

Postby Tonkyhonk » Fri May 09, 2014 5:48 pm

all these "if" stories are killing me :?
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Re: The Ghost of Christmas Future

Postby SynthAura » Fri May 09, 2014 6:27 pm

Tonkyhonk wrote:all these "if" stories are killing me :?

It's because we wish it weren't an "if." xD
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Re: The Ghost of Christmas Future

Postby Robben_DuMarsch » Fri May 09, 2014 7:05 pm

I Lived near York at w7 start. Full double layer sniper bwall around unknown q clay node three days in.
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Re: The Ghost of Christmas Future

Postby TeckXKnight » Fri May 09, 2014 8:56 pm

The major issue with maintaining that level of pressure is that it's insanely time consuming and draining on players. You burn people out if you make them play for 24/7 constantly. Heck, most people see even one 24 hour session as crazy. That definitely is something that is unique to the very start of the game though. After the first week you won't find people doing this anymore because there's no point. It's not worth putting players through that kind of hell in my opinion, and keeping that up constantly would be detrimental to the game, but maybe there could be some way to recreate it every once in awhile with some sort of weird major event. A rush towards a very specific goal of sorts like slaying a dragon while trapped in its den for a few days. Make something like that only happen, at most, every 3 months.
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Re: The Ghost of Christmas Future

Postby SynthAura » Sat May 10, 2014 5:48 am

TeckXKnight wrote: A rush towards a very specific goal of sorts like slaying a dragon while trapped in its den for a few days. Make something like that only happen, at most, every 3 months.

That's a really cool idea, it'd be a cool way to generate some combat in a competitive way instead of the "I caught you foraging" way that all combat happens in the current state of HnH. It'd draw all the top players out of their bwalls for an actual battle. :)
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Re: The Ghost of Christmas Future

Postby Kiara » Sun May 11, 2014 10:57 am

SynthAura wrote:
TeckXKnight wrote: A rush towards a very specific goal of sorts like slaying a dragon while trapped in its den for a few days. Make something like that only happen, at most, every 3 months.

That's a really cool idea, it'd be a cool way to generate some combat in a competitive way instead of the "I caught you foraging" way that all combat happens in the current state of HnH. It'd draw all the top players out of their bwalls for an actual battle. :)

People Forage? i thought thats what bots are for....
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Re: The Ghost of Christmas Future

Postby TeckXKnight » Sun May 11, 2014 2:40 pm

Kiara wrote:People Forage? i thought thats what bots are for....

No clue why you needed an alt to post that but yes, lots of people manually forage.
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Re: The Ghost of Christmas Future

Postby Kiara » Sun May 11, 2014 6:17 pm

TeckXKnight wrote:
Kiara wrote:People Forage? i thought thats what bots are for....

No clue why you needed an alt to post that but yes, lots of people manually forage.

i didn't realize this one was logged on haha
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Re: The Ghost of Christmas Future

Postby SynthAura » Sun May 11, 2014 6:21 pm

Kiara wrote:People Forage? i thought thats what bots are for....

Which brings us to another flaw with Haven. xD
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