World 6

Announcements about major changes in Haven & Hearth.

Re: World 6

Postby dagrimreefah » Sun Jan 06, 2013 2:28 pm

sorinfayte5 wrote:and a shut down would just mean people need to watch the forums for the reopening. ya know?

Has been mentioned before and dismissed. Although I do agree wholeheartedly.
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Re: World 6

Postby sorinfayte5 » Sun Jan 06, 2013 9:22 pm

ah. must have been something i skimmed over. but yea it seems logical otherwise data loss all over the place would in inconsistent if present.
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Re: World 6

Postby Serpenth » Sun Jan 13, 2013 12:19 pm

Hi
Few years ago i was saying that "yous" made the biggest mistake changing the LP earning system...and ppl were laughing at me saying that i don't know what i'm talking about,and that the new (study) learning system is better(helps avoiding BOTs). Probably you were right,but back in those days there was always around 1000 players online...and now with your new system is only 70....don't know maybe that was your goal..to make this game unplayable?...but if you changed the learning system the way it was(getting exp by doing stuff),i can a sure you that many people gonna come back to this game....coz to be honest that was the best crafting MMO i have played in my life,and its a shame that "little" change like that made this game not good anymore(like EVE-online).Coz what's the point of playing when all you have to do is "put" some weird stuff in to study "box",switch off your pc and come back after 14h and have plenty LP:)...


Thanks...
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Re: World 6

Postby borka » Sun Jan 13, 2013 12:57 pm

Biggest errors of yours: low player count because of lag - the highest player count was 1500+ with "new" LP system ... and making this post ;)

I remember well the times of woods without trees but baskets and looms...stoopid...and btw. for getting some "weird" stuff for your study you still have to be active a lot - it's not like Edelweiss or Steeds ot Seers Tealeaves falling from heaven...
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Re: World 6

Postby Seraphimos » Sun Jan 27, 2013 6:27 pm

This is the longest world. Me and many of my friends want to play HnH again, but this world should be reloaded, otherwise there is no point to play. And you all know why. Sure, there is many ppl who invested game etc. But Games like HnH should reload their worlds at least once a year. Becouse, in other way there will be no place for new players. All spots are taken, chars leveled so damn high that u cant do shit to them, and only way to play - its to join huge alliance as a slave. So now the only way to ressurect this game is new world, comrades.
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Re: World 6

Postby borka » Sun Jan 27, 2013 7:09 pm

New player?!? :shock: As a Veteran...?

Seraphimos wrote:Time rolls on, wipe these eyes. Yesterday laughs - tomorrow cries.


That's it: time has rolled on, players played, players play, you've been gone, came back and see it's tomorrow now... ;)

But wb :) !
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Re: World 6

Postby joojoo1975 » Sun Jan 27, 2013 11:58 pm

borka wrote:. for getting some "weird" stuff for your study you still have to be active a lot - it's not like Edelweiss or Steeds ot Seers Tealeaves falling from heaven...


edelweiss is the only foragable in your list there m8. I can harvest 32 tea plants and in about a day and a day and a half, i'll have 8 seer's tealeaves. you know how much actual "gameplay" that really is? well now it's prolly like 15 minutes, but lag free? roughly 5 minutes(if that) total work(and yes i'm including the time it takes to get your tobacco smoking to 90%) and a bar of bronze equates to one steed. hmm 20 mins to smelt a load, and depending on how far u have to walk(oh wait, I can just have my miner alt heath down there and come back to V. icon) you can have 4 steeds easy within the hour.(+/- 30 min cause of lag)


the main reason I don't personally have an army(barring me being lasy of course) is the lag. otherwise. . .

This LP system as well as other things of H&H will need overhauled, if/when glorious W7 comes a reality.
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Re: World 6

Postby borka » Mon Jan 28, 2013 4:00 am

yeah joojoo and how many banners have you set up yet?!? :lol: ;) Do you really think i wouldn't know about times it takes to do stuff when playing since w6 first minute and every day (with the exception of one month break with no internet)...what i am saying is just that with whatever LP system you'd have to be active anyways...
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Re: World 6

Postby joojoo1975 » Mon Jan 28, 2013 4:20 am

borka wrote:yeah joojoo and how many banners have you set up yet?!? :lol: ;) Do you really think i wouldn't know about times it takes to do stuff when playing since w6 first minute and every day (with the exception of one month break with no internet)...what i am saying is just that with whatever LP system you'd have to be active anyways...



come friend, there wasn't meant any hard feelings from the post. I was saying that I disagree with you on the account of your view of the new LP system. If that wasn't conveyed
I apologize.

and for the record, I had over 20-30 cloth banners set up at my new place, but the lag just sucked the life outta me( I needed around the ballpark of 80+ to declaim an abandoned clay spot)
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Re: World 6

Postby Rhiannon » Mon Feb 25, 2013 9:47 am

[quote="borka"]Biggest errors of yours: low player count because of lag - the highest player count was 1500+ with "new" LP system ... and making this post ;)
quote]

I have to agree, I've played since just before the end of world 1. I was a bit tepish about the LP change but got quickly ok with it. It's the LAG that has shocked and dismayed me since returning from a year, or so, break. 30 seconds play, 20 second freeze, 20 second play, 30 second freeze...and whew that gets old fast..lmao. SO yeah, it's the lag not the LP.
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